Hi, I have a serious problem with draw calls on Unity 4.3 and later. I have only one sprite in the scene and I duplicate it 3 times. Now I have 4 draw calls!! Means a draw call per sprite renderer. Why this is happening? Shouldn’t it be just 1 draw call? Any suggestions? yes, I have done these settings you suggested. They didn’t work. But by setting mesh type to full rect, I was able to reduce dra