‘I figured if I could find a way to take control of the game, I could turn it into anything I wanted’ … Hidetaka Miyazaki on the development of Demon’s SoulsCritics describe these worlds, leaden with dread and portent, as uniquely inhospitable. Every step is dangerous, every fight potentially deadly. Indeed, players often die hundreds of times, either slaughtered by monsters, or ineptly tumbling o