public class Player : MonoBehaviour { SpriteRenderer MainSpriteRenderer; // publicで宣言し、inspectorで設定可能にする public Sprite StandbySprite; public Sprite HoldSprite; public Sprite SlashSprite; void Start () { // このobjectのSpriteRendererを取得 MainSpriteRenderer = gameObject.GetComponent<SpriteRenderer>(); } // 何かしらのタイミングで呼ばれる void ChangeStateToHold() { // SpriteRenderのspriteを設定済みの他のspriteに変更 // 例) HoldSprit
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