Physically Based Rendering in glTF Khronos glTF PBR defines a standard set of parameters that are used to simulate real-world lighting interactions, materials, and surface properties. 3D artists and developers can use PBR to create stunning, lifelike environments that accurately respond to lighting conditions, reflections, and shadows. The combination of glTF’s efficient delivery and PBR’s realism
![PBR - Physically Based Rendering in glTF](https://cdn-ak-scissors.b.st-hatena.com/image/square/8cd9dc5cd85ffd11adc10640e7107e9835ba97c3/height=288;version=1;width=512/https%3A%2F%2Fwww.khronos.org%2Fassets%2Fimages%2FKhronos-250px-with-tagline-New.png)