Hi, I've finally been able to setup and use a second independent context. I was able to perform the 'upper VRAM workaround' from this second context, even though the first context (setup by ps3fb) has restricted upper VRAM access through DMA (by means of the lv1_gpu_memory_allocate(ps3fb_videomemory.size,...) call). The contexts are truely independent including: - object bindings: since lv1_gpu_co
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