Texture Streaming Al Hastings 10/18/2007 Everything you care to know and more. The Basics The concept is simple: load the top mip level of textures as the camera gets close to them. If everything is working properly, they’ll be loaded before they are actually needed. If not, there can be a slight pop as the top mip level appears. The Goal The goal, of course, is to be able to have more memory for
Cylinder Collision Reddy Sambavaram 9/07/2007 Cylinder Collision PART 1: collision algorithms. PART 2: What did it mean to add a new collision primitive to the engine and tools? What had to change? What was the process? PART 1: Primitives/Collision types • Primitives: – Sphere – Capsule – OOBB – Tri mesh skinned and not skinned – Cylinder Part 1: Misc notes • Started as game-play/design request t
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