COLOGNE, Germany—The time has come, it seems, whereby a single console is no longer sufficient to provide the raw power required to run the most processor-intensive multiplayer games. With so many players running around and potentially creating carnage, that humble black box under the TV is beginning to buckle under the strain. We've already seen this happen with Titanfall, the Xbox One mech-based
In the 28 years since Super Mario Bros. was released, and it's obviously been comprehensively beaten, thoroughly, many thousands of times in that time by players around the world. But have you ever made the game beat itself? That's what computer scientist Tom Murphy has done. At SigBovik 2013, he presented a program that "solves" how to play Super Mario Bros., or any other NES game, like it's just
In my 3D modeling and texturing article, I mentioned that a lot of the time involved in 3D texturing is spent dealing with UVs, the coordinate system that all 3D applications use for applying textures to models. It's not a good system because you have to manually create them, like dressing a model with a flat cloth and some scissors, so UV-mapping complex shapes is very tedious. Then you have the
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