(hover mouse over name for presenter info) Abstract With the recent improvements in hardware performance, there has been an increased demand in various industries, including game development, film production, or architectural visualization, for realistic image rendering with global illumination. However, the inability of the state of the art algorithms to meet the strict speed and quality requirem
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く