Game Development with Unity 2D – part 5: A grid of Roman centuriae This is the fifth part of a voyage in Unity 2D development, where we document in video the design and development of a simple strategic game reproducing the Battle of the Teutoburg Forest; here we make a more general discussion of grids in games. If you missed them here are Part 0, Part 1, Part 2, Part 3, Part 4. We’ll dedicate thi
![Game Development with Unity 2D – part 5: A grid of Roman centuriae - Design a Game](https://cdn-ak-scissors.b.st-hatena.com/image/square/e2119a7e320a612424042e7eb9ffc6859062aea0/height=288;version=1;width=512/https%3A%2F%2Fdesignagame.eu%2Fwp-content%2Fuploads%2F2014%2F06%2Fimage_thumb1-300x148.png)