The Unity Labs team is experimenting with bringing film-quality assets, designed for maximum fidelity but non-realtime rendering, into the 60+ FPS world with Unity. Since film and TV formats and pipelines (such as Ptex, USD & UDIM) are not widely supported in realtime engines, working with these assets requires new techniques and tools. Beyond the obvious issues with the size and density of these
![Multi-material: Using custom Inspectors and Scriptable Objects for UDIM materials | Unity Blog](https://cdn-ak-scissors.b.st-hatena.com/image/square/d726c1886596d4d1fff2de0d7fd8e0188ff9a040/height=288;version=1;width=512/https%3A%2F%2Fblog-api.unity.com%2Fsites%2Fdefault%2Ffiles%2Fstyles%2Fsocial_media%2Fpublic%2F2017%2F07%2Fimage1-11.png.jpg%3Fitok%3DIF932Jt-)