One of the areas we specialise in here at Airship is the creation of real-time hair. Over the last 5 years we’ve contributed to numerous titles with real-time hair, consistently pushing the bar in terms of quality and efficiency. We have developed our own internal tools to make hair creation a more artistic process. Perhaps surprisingly, one of the tools that plays a huge part in the process is ZB
The tech of Crytek’s Ryse: Son of Rome Posted by Ian Failes ON March 20, 2014 When Microsoft announced the Xbox One in May 2013, Ryse: Son of Rome was confirmed to be one of the first titles available for the next-gen console. For Crytek, that provided a chance to develop a game with characters and environments seen in a level of fidelity they had not previously tackled. “In the past,” Crytek art
GMH2 (Geo Maya Hair 2) is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio. User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps. -Platform: PC, Linux & Mac. -Compatible with (32 & 64 bit version): Maya 2013 , Maya 2014. -Sc
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