Disney Releases Production Assets for R&D and Education Posted by Mike Seymour ON July 4, 2018 Disney Animation has released two production assets to be used in computer graphics research and software development or education. The cloud rendered using Disney’s Hyperion renderer. The first data set is a realistic cloud that could be used for example in volume rendering research. The large and highl
The tech of PIXAR part 1: Piper – daring to be different Posted by Mike Seymour ON January 16, 2017 Story written by guest writer Leif Pedersen, edited by fxguide. Piper is the kind of film that elicits disbelief, a film that allows you to admire the beauty of the imagery and yet also marvel at its technical prowess. As with any Pixar film, the focus is on the story, and this is where RenderMan wa
The science of spherical harmonics at Weta Digital Posted by Mike Seymour ON April 25, 2013 Spherical Harmonics are an invaluable tool for production rendering, and also a common device used in games, but few really understand them and how they are used. Spherical Harmonics (SH) are a data representation, nothing more. But like a Fourier transform, the SH data transformation has been allowing incr
Saya: a uniquely Japanese “Kawaii” Digital Girl Posted by Mike Seymour ON October 2, 2017 “Last year a new Japanese celebrity burst onto the scene. But “Saya” was a different kind of star, because she is the product of a Tokyo computer lab, ” wrote the BBC discussing the virtual human Saya. Saya is an evolving digital human project using primarily off the shelf tools. Fxguide was keen to learn mor
EPIC’s Unreal Engine Open World: behind the scenes Posted by Mike Seymour ON June 2, 2015 At GDC this year Epic Games showed their Open World demo and real time A Boy and his Kite. In a landmark move the team at Epic aimed for something akin to a Pixar short film – a bold statement about just how powerful their Unreal Engine has become and how it is able to be used outside traditional game enviro
The Art of Rendering (updated) Posted by Mike Seymour ON April 10, 2012 Rendering is always an exercise in managing how much computer power you are willing to devote to simulating reality – that cost is expressed in both dollars and time. Once considered a commodity item in the whole CG / VFX world – rendering is now a hot topic. CG supervisor Scott Metzger jokes that one can’t talk about renderer
A Fortnite at Epic Posted by Mike Seymour ON July 19, 2017 Strange and evil things are afoot at the DurrrBurger joint in Epic’s UE4 virtual world. Co-Directors Gavin Moran and Michael Clausen assembled the squad for the launch of the cinematic short film, Hard Day’s Night, to promote the game Fortnite. “We really enjoyed making this piece. It was hugely challenging but ultimately rewarding,” comme
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く