pageguide.js is an interactive visual guide to elements on web pages. Instead of cluttering your interface with static help message, or explanatory text, add a pageguide and let your users learn about new features and functions.
Basic Usage Easily generate links from elements on your page. For example, generate links to all the articles on a page by linking to the article’s h1’s, and put them in a nav element on the page with an id of article-nav. (By default, the links will use the same text as the h1). $.MagicNav($('#article-nav'),$('article h1')); The first argument to $.MagicNav is a selector for the element to which
Every major open-source project has its own style guide: a set of conventions (sometimes arbitrary) about how to write code for that project. It is much easier to understand a large codebase when all the code in it is in a consistent style. “Style” covers a lot of ground, from “use camelCase for variable names” to “never use global variables” to “never use exceptions.” This project (google/stylegu
Sketch.js is an easy-to-use jQuery plugin that allows you to create canvases upon which visitors can draw. The code is partially inspired by William Malone's drawing app tutorial as well as CanvasPaint. Installation To use Sketch.js in your project, just grab the latest sketch.js (or minified) from GitHub and include it in your project after jQuery. Documentation To see detailed documentation, tak
Logic-less templates. Available in Ruby, JavaScript, Python, Erlang, Elixir, PHP, Perl, Raku, Objective-C, Java, C#/.NET, Android, C++, CFEngine, Go, Lua, ooc, ActionScript, ColdFusion, Scala, Clojure[Script], Clojure, Fantom, CoffeeScript, D, Haskell, XQuery, ASP, Io, Dart, Haxe, Delphi, Racket, Rust, OCaml, Swift, Bash, Julia, R, Crystal, Common Lisp, Nim, Pharo, Tcl, C, ABAP, Elm, Kotlin, SQL,
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This project is an attempt to build re-usable charts and chart components for d3.js without taking away the power that d3.js gives you. This is a very young collection of components, with the goal of keeping these components very customizable, staying away from your standard cookie cutter solutions. View more examples » GitHub Repo Download d3.v3.js. This is the only required library for NVD3. Dow
Two CreativeJS workshops are back and updated. The first, CreativeJS for Designers is aimed at creative people who have never done any JavaScript programming. I learned to code by drawing pictures and animating stuff, and it’s seriously fun – the … Continue reading → @oosmoxiecode has released this lovely C64 styled post-processing WebGL shader. Seen running on-top of a trailer for the forthcoming
Adobe is committed to delivering exceptional software and services to our customers. It is in our nature to innovate and try new things, and it was in this spirit that we introduced Brackets, a modern open-source code editor for HTML, CSS, and Javascript, in 2014. Brackets was among the first web-based code editors, but the market has matured and other solutions have eclipsed some of the roles Bra
次なる Web を見据えて 来たるべき WebGL2 の時代へ 2011 年、最初のバージョンである 1.0 が勧告された WebGL は、ウェブブラウザ上で OpenGL ES に相当するグラフィックス API の機能を利用することができる JavaScript の API です。 そして 2016 年、WebGL の正当な後継バージョンとなる WebGL2 (もしくは WebGL 2.0) がいよいよ本格的に利用できる段階になりつつあります。 当サイトでは、2012 年の開設以来、WebGL 1.0 系の API を用いるための技術解説を掲載してきました。そして今後は、時代の変遷に合わせて WebGL 2.0 系の解説記事も公開していく方針です。 WebGL 2.0 が登場するとは言っても、後方互換を保つという意味もあって 意図的に有効化 しない限りは WebGL 1.0 相当の AP
1. One Language to Rule Them All Write simultaneously the frontend and backend code, in the same language, within the same module. Even better: the Opa Slicer automates the calls between client and server. No more manually written AJAX calls or value serialization! And when auto is not enough, add hints to the code to enforce client or server-side, privacy, synchronous or asynchronous.
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Field array input could have multiple input connections. local timelines ? automatic layout of node graph grouping (multiple nodes in one, possibility to have multiple instances) ability to take a group, ungroup it, make some changes an regroup it so there are 2 slightly different group definitions (and maybe easier workflow, like 'make this a new group definition') some kind of library panel like
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