In game development there are two methods of rendering text: via bitmap fonts and vector fonts. Bitmap fonts are essentially a sprite sheet image that contains all the characters of a given font. The sprite sheet uses a regular font file (traditionally .ttf). How does this apply to game development on the Web and HTML5 games? You can use bitmap fonts as usual – they are just images, after all, and
![Web Font preloading for HTML5 games – Mozilla Hacks - the Web developer blog](https://cdn-ak-scissors.b.st-hatena.com/image/square/8f043099b608abf8384b24171faa177d3698e62e/height=288;version=1;width=512/https%3A%2F%2Fhacks.mozilla.org%2Fwp-content%2Fthemes%2FHax%2Fimg%2Fhacks-meta-image.jpg)