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Mozilla is Unlocking the Power of the Web as a Platform for Gaming Mozilla, a non-profit organization dedicated to promoting openness, innovation and opportunity on the Web, is advancing the Web as the platform for high-end game development. With Mozilla’s latest innovations in JavaScript, game developers and publishers can now take advantage of fast performance that rivals native while leveraging
Porting "Me & My Shadow" to the Web – C++ to JavaScript/Canvas via Emscripten Editors note: This is a guest post by Alon Zakai of the Mozilla Emscripten team. Thanks Alon! Me & My Shadow is an open source 2D game, with clever gameplay in which you control not one character but two. I happened to hear about it recently when they released a 0.3 version: Since I’m looking for games to port to the web
Alon Zakai aka kripken | Compiling to the Web: Emscripten, Binaryen, asm.js, WebAssembly, etc. New posts at: https://kripken.github.io/blog/ Emscripten has several ways of compiling code into JavaScript, for example, it can use typed arrays or not (for more, see Code Generation Modes). I merged the 'ta2 by default' branch into master in Emscripten just now, which makes one of the typed array modes
準備 emscriptenを使ってC/C++のソースコードをJavaScriptのソースコードへ変換するには、次のソフトウェアやそのコマンドが必要です。 Clang&LLVM clang / clang++ (gccとかg++とかclとかに相当するものですね) opt (llvmのコードを最適化するプログラム(Optimizer)です) llvm-link (リンカ) llvm-dis (逆アセンブラ) V8 JavaScript Engine d8 (JavaScriptをコンソールから実行するプログラムです。emscripten自体が一部JavaScriptで書かれているようで、その実行に必要です。SpiderMonkeyでも良いそうですが、ビルドが簡単そうだったV8にしました) emscripten emscripten.py等 (llvmの逆アセンブラテキストからJavaScrip
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