Well, if you control projection direction with hard edges, you mean you're not using an averaged projection mesh/cage, and that is generally a bad idea. At that point you're trading skewing artifacts for gaps in the projection/seams, which also suck. The methods in this thread are intended to show how to avoid skewing without introducing other artifacts (but generally at the cost of triangle count
![Skew you buddy! Making sense of skewed normal map details.](https://cdn-ak-scissors.b.st-hatena.com/image/square/3fca70ad9390a3730140633d681a55268a4df9f5/height=288;version=1;width=512/https%3A%2F%2Fus.v-cdn.net%2F5021068%2Fuploads%2Feditor%2Fnz%2Fp9uuvyaos6uv.jpg)