Ever since its introduction in 2004, the Canvas element and its associated APIs have been an incredible tool for generating specific visual effects on a webpage. As more technologies, such as WebGL, came into being, Canvas’ complexity grew, and more was expected of the developer. For many years, debugging Canvas issues was a process of adding console.log statements, or even overriding the prototyp
![Canvas Debugging](https://cdn-ak-scissors.b.st-hatena.com/image/square/1ff74d584bc7b0bf3996f73f110be74d7c2ee037/height=288;version=1;width=512/https%3A%2F%2Fwebkit.org%2Fwp-content%2Fuploads%2FCanvas-Tab.png)