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The OpenGL Utility Toolkit (GLUT), originally written by Mark Kilgard, ported to Win32 (Windows 95,98,Me,NT,2000,XP) by Nate Robins. For more information check out the README-win32.txt provided in the distribution for installation instructions, and Win32 specific information.. The latest version of the library is 3.7.6 (Nov 8, 2001)! glut-3.7.6-bin.zip (117 KB) GLUT for Win32 dll, lib and header f
freeglut is a free-software/open-source alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL 'RedBook'. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable. GLUT (and hence freeglut) takes care of all the syst
In each release of our SDK you will find numerous code samples, complete with carefully commented source code, whitepapers, and videos to help you take advantage of the latest technology from NVIDIA. This code is released free of charge for use in derivative works, whether academic, commercial, or personal (Full License). Cg 2.0 Toolkit is required to compile some code samples. Please obtain the C
来年も作りたい!ふきのとう料理を満喫した 2024年春の記録 春は自炊が楽しい季節 1年の中で最も自炊が楽しい季節は春だと思う。スーパーの棚にやわらかな色合いの野菜が並ぶと自然とこころが弾む。 中でもときめくのは山菜だ。早いと2月下旬ごろから並び始めるそれは、タラの芽、ふきのとうと続き、桜の頃にはうるい、ウド、こ…
Hi all; it’s been a while, I’ll admit. Clutter has been in deep maintenance mode since 2016, when 1.26 was released. I formalised this in 2019, when I updated the README, mostly because people are still filing bugs related to GNOME Shell in the Clutter and Cogl issue trackers. Starting from GNOME 42, Clutter and its related libraries: Cogl Clutter-GTK Clutter-GStreamer have been removed from the G
OpenGLは,3次元グラフィクスプログラミングにつかわれる標準的なライブラリです. ライブラリとは,プログラムの部品セットであるといえます. ライブラリを利用することで,自分で0から書かなくても, ライブラリが提供する部品を組み合わせることでプログラムを作成することができます. ここでは,OpenGLの基礎を説明します. OpenGLの概要 Ruby/OpenGL OpenGLプログラムの基本的な構造 イベント,コールバック,イベントループ 2次元図形の描画 図形プリミティブ 属性 2次元ビューの設定 ビューポート OpenGLの概要 OpenGLは,3次元グラフィクスプログラミングにつかわれる標準的なライブラリで,SGI(Silicon Graphics, Inc.)がGLという同社のコンピュータ専用のグラフィクスライブラリをもとに開発したものです. OpenGL以外でよく用いられる3
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FreeWRL is an X3D/VRML open source viewer for Windows, Linux and OSX. FreeWRL has had a long track record, is here to stay. X3D Components get added, problems get resolved. Program with GLSL Shaders using the X3D Shaders Component, put your models exactly where you want them with the Geospatial Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D,
OpenVRML is a free cross-platform runtime for VRML and X3D available under the GNU Lesser General Public License. The OpenVRML distribution includes libraries you can use to add VRML/X3D support to an application. On platforms where GTK+ is available, OpenVRML also provides a plug-in to render VRML/X3D worlds in Web browsers.
H3D API is an open-source, cross-platform, scene-graph API. It uses OpenGL for graphics rendering and HAPI for haptics rendering. Go ahead and try it now! H3DAPI is an open source haptics software development platform that uses the open standards OpenGL and X3D with haptics in one unified scene-graph to handle both graphics and haptics. H3DAPI is cross-platform and haptic device independent. It en
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