You can draw around 500'000 individual data points per second in realtime. Around 10'000 per frame are no problem. The way it works is that points to draw are recorded into a position buffer (10k points) and when you call heatmap.update() (or when the buffer is full) it draws these points with WebGL by additively blending them into an off-screen floating point texture. QualityThe heat is updated/r
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