We realize dynamic projection mapping onto deforming non-rigid surface based on two original technologies. The first technology is a high-speed projector "DynaFlash" that can project 8-bit images up to 1,000 fps with 3 ms delay. The second technology is a high-speed non-rigid surface tracking at 1,000 fps. Since the projection and sensing are operated at a speed of 1,000 fps, a human cannot percei
Labels and Buttons and Sliders are essential but let's go beyond the surface and explore some of the special features of Xamarin.Forms that allow cool C# and XAML coding and awesome cross-platform apps. Join Charles Petzold as he dives into the more obscure layout mechanisms, the power of data bindings and behaviors, and flexible animation infrastructure. Can Xamarin.Forms games be far behind?
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