Hello everyone! We’re Matt deWet, gameplay tech lead on VALORANT, and David Straily, project tech lead on VALORANT - and we're beyond excited to be here with you all to share some of the technical details behind how we’re addressing some common issues in the FPS genre - peeker’s advantage, poor hit registration, and simulation divergence. From the beginning of VALORANT’s development, we’ve had one
![Peeking into VALORANT's Netcode](https://cdn-ak-scissors.b.st-hatena.com/image/square/a86c10daa8ff550df69d3e2386c877ad5dbd9cef/height=288;version=1;width=512/https%3A%2F%2Ftechnology.riotgames.com%2Fsites%2Fdefault%2Ffiles%2Farticles%2F111%2Fnetcodeheaderfinal.png)