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ブックマーク / bevyengine.org (4)

  • Bevy + WebGPU

    Bevy + WebGPU Posted on May 17, 2023 by Carter Anderson ( @cart @cart_cart cartdev ) I'm excited to announce that Bevy's main branch now supports WebGPU rendering on the web! This means you can play with it now by checking out our repo provided you have a supported web browser (WebGPU is still in the process of rolling out). You can also explore our live WebGPU examples. The upcoming Bevy 0.11 rel

    Bevy + WebGPU
    zyzy
    zyzy 2023/05/22
    Bevy公式サイト内のニュースなのにBevyの説明からしてくれるw(そんだけ注目されてる記事なんだろうけど)
  • Bevy 0.9

    Bevy 0.9 Posted on November 12, 2022 by Carter Anderson ( @cart @cart_cart cartdev ) Thanks to 159 contributors, 430 pull requests, community reviewers, and our generous sponsors, I'm happy to announce the Bevy 0.9 release on crates.io! For those who don't know, Bevy is a refreshingly simple data-driven game engine built in Rust. You can check out our Quick Start Guide to try it today. It's free a

    Bevy 0.9
    zyzy
    zyzy 2022/12/28
    結構書き換えないといけない変更が概ね出揃ったか? ただアニメーションのミキサー関係は後回し確定かな?
  • Bevy 0.7

    Bevy 0.7 Posted on April 15, 2022 by Carter Anderson ( @cart @cart_cart cartdev ) Thanks to 123 contributors, 349 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.7 release on crates.io! For those who don't know, Bevy is a refreshingly simple data-driven game engine built in Rust. You can check out The Quick Start Guide to get started. Bevy is also free and open source fo

    Bevy 0.7
    zyzy
    zyzy 2022/04/18
    スケルタルアニメーション入れてくれたはいいんだが、結局アニメーションシステムそのものをこの後総入れ替えするわけで、その後で全然よかったんだけどなぁ……。結局まだちょっと手を出せない
  • Bevy Engine

    A refreshingly simple data-driven game engine built in Rust Free and Open Source Forever! Get Started All engine and game logic uses Bevy ECS, a custom Entity Component System Fast: Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks Simple: Components are Rust structs, Systems are Rust functions Capable: Queries, Global Resources, Local Resources, Change Detection,

    Bevy Engine
    zyzy
    zyzy 2021/10/30
    今だとAmethystよりこっちなんかな?/ECSのシステムシンプルで良いし、Scalaだったらimplicit argumentで実装できそうだけどrustでどうやってんのか見てみたら普通にリフレクション参照して強引に解決してた。
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