Community PC platform was defined by Intel after intensive ethnographic studies in rural India showed that a clear desire for technology access exists in remote rural communities. Unfortunately, weather conditions and unreliable power sources can compromise typical PCs used in such environments.
As companies seek more innovative employees, MBAs who have learned techniques for cutting-edge creative thinking might have an edge in the new economy.
By bringing people together in an unconventional setting, reducing distractions and promoting exchanges across disciplines, the MacDowell Colony, the US's oldest and most famous artist colony, has spawned remarkable creativity.
The article continues with a focus on uniquely Asian issues such as the emphasis on community, the sharing of technology, the difficulty of accessing electrical power in rural regions, the technological infrastructural delivery in cities, the religious and spiritual resistance to the Western concept
Once the net becomes ubiquitous like power and water, it had the potential to be "transformative". Everything will be just a click away. Key to the transformation would be mobile devices that can use wi-fi.
This special prize goes to the most usable and user-friendly project, with the emphasis on intuitive navigation that is ideally geared to the target audience.
Future growth will be based more and more on the creative work that goes into making great products, or developing great cities, or even providing great customer service. We are going to base our economy more and more on our IP, on the creative side, the value-added side of what we can offer.
Why is Intel in the process of hiring more than 100 anthropologists and other social scientists to work side by side with its engineers? The impact of these new scientists has been more than just in tactical product development: they've also played a key role in long-term strategic planning.
Entertaible comprises a 30-inch horizontal LCD and an innovative multi-touch sensor design that can detect several pawns and fingers simultaneously. This allows players to intuitively interact with the virtual world as if – by magic – it were actually real, opening up a new class of electronic g
The article, entitled "Managing Change, By Design", discusses three design tools for creating ‘futures’ based on the one thing that seems to remain relatively stable, even in times of great change: human behaviour.
tefano Marzano articulates Philips Design’s human-centered techniques for exploring the frontiers of creativity—strategies that blend an in-depth understanding of markets, the firm’s special competencies, and the interface with customers."
Design is what links creativity and innovation. It shapes ideas to become practical and attractive propositions for users or customers. Design may be described as creativity deployed to a specific end.
The Fortune panel discussion touched on each of these questions, and offered insights into how two vastly different companies - Target and BMW - are integrating design into their core corporate strategies.
Besides talking about hot industry concepts such as 'simplicity', Ahtisaari offers some insight on the relation between user-centered design and Nokia's innovation strategies.