A suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5.
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This post was written by Paul Rouget, who is a member of the Mozilla Evangelism team. Paul lives in Paris, France and is well known for some of his amazing work with open video on the web among other things. Canvas, at its most simple level, is an easy way to draw bitmap data into an HTML page. It has methods that allow you to draw rectangles, arcs, curves and other simple primitives. However, for
Currently the set of images you can use from CSS consists of the following: Bitmap Images (PNG, GIF, JPG) SVG Images Gradients A notable missing ability when compared with explicit DOM content is programmatic drawing into CSS images. The <canvas> element represents a foreground bitmap image that can be drawn into programmatically, but – aside from inefficient hacks involving toDataURL – there hasn
Responsive bar charts in HTML and CSSBuilding flexible data visualizations for international sites Speed vs. Duration - A use case for mixed unit divisionLearn how to solve the CSS animation challenge of varying speeds across different screen sizes. This post introduces a technique using atan2() and tan() for unitless viewport width calculations and provides practical examples.
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