Notable features Support of the Zip64 format Support of WinZIP AES and PKWare ZipCrypto encryption Support of simultaneous reads and writes to one or more zip files Integrated worker pool manager No third-party dependencies This library depends on the Promise, the TypedArray, the Streams APIs and these ones optionally: Web Workers Compression Streams Web Crypto Compatibility This library works ful
About nude.js is a JavaScript implementation of a nudity scanner based on approaches from research papers. HTMLCanvas makes it possible to analyse image data and return whether it's nude or not. The script only detects nudity, the rest of the programming logic (image swap/auto-save ;-) /whatever) belongs to the programmer. Update: First improvements and next steps of nude.js (Article) The real wor
Some say it’s like comparing apples with oranges, others see it as a crucial challenge to Adobe’s ubiquitous web player. The debates over Flash versus HTML5 rarely subside. Apple co-founder Steve Jobs made a key intervention in the battle of the browser when prohibiting Flash web players across all iOS devices. Since then, armies of web and game developers have publicly supported Adobe’s tech. In
DMG File, 3.2 Mb System Reqs: Intel Mac OSX 10.6.2 (or higher) iOS SDK 4.2 (or higher)">Download & Try For FreeDownload NimbleKit and try it for free. You'll need an Intel Mac, Mac OS X 10.6.2 or later, iOS SDK 4.2 (or newer), and 15 Mb free space on your Hard Drive. The free download gives you access to all of NimbleKits features and you can build and test your apps on the iOS simulator.DMG File,
Video.js is a web video player built from the ground up for an HTML5 world. It supports HTML5 video and modern streaming formats, as well as YouTube and Vimeo. It supports video playback on desktop and mobile devices. The project was started mid 2010, and now has hundreds of contributors and is used on over 450,000 websites. Plays anythingPlays “traditional” file formats such as MP4 and WebM, but
iPad Safari image limit workaround | Adventures in Code Pixiv のランキングをスライドショーで表示する Seiga Show を作っていて、なぜか 45位以降の画像が表示されないことがたまにあって調べていたのだが、どうやらiPad の Safari では1ページあたりの画像サイズの合計が 6.5MB を超えると、それ以降の画像が表示できないという問題があるようだ。 2011/05/29 追記 iPad 2 では普通に表示できます。やはりメモリ容量の問題だったみたいです。 Pixivの画像が大体1枚 150k前後なので、150k * 45 = 6,750k となり、大体計算も合うのでほぼ間違いなし。 上記で紹介した記事では、HTML5 の Canvas の drawImage を使えば、この制限を回避できる、と書いてあり、サンプルペ
The System Information API W3C Working Group Note 14 January 2014 This version: http://www.w3.org/TR/2014/NOTE-system-info-api-20140114/ Latest published version: http://www.w3.org/TR/system-info-api/ Previous version: http://www.w3.org/TR/2010/WD-system-info-api-20100202/ Editors: Max Froumentin, Opera Software ASA Dzung D Tran, Intel Bryan Sullivan, AT&T Copyright © 2014 W3C® (MIT, ERCIM, Keio,
「jQueryのDeferredとPromiseで応答性の良いアプリをー実践編」 で述べましたが、Deferred には次の様なうれしさがあります。 非同期な処理をする部分と、その結果をインターフェースする部分を分離する事によって、(特にアプリケーションに近い部分で) コードの可読性が高まる 複数の Deferred オブジェクトをまとめて監視出来る 一方 Web Workers には、window オブジェクトや DOM へのアクセスが出来ないなど、ちょっと引いてしまう制限がありますが、考えようによっては、表示やマウス入力を扱う ユーザー・インターフェースな処理 と、その中身の 純粋にデータ的な部分を扱う処理 とを分離して Web アプリを作るという、オブジェクト指向的な考え方と極めて親和性が良いのではないかと思います。 ということで今回は、「Deferred と Web Workers
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Two CreativeJS workshops are back and updated. The first, CreativeJS for Designers is aimed at creative people who have never done any JavaScript programming. I learned to code by drawing pictures and animating stuff, and it’s seriously fun – the … Continue reading → @oosmoxiecode has released this lovely C64 styled post-processing WebGL shader. Seen running on-top of a trailer for the forthcoming
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