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var Rain = function (maxX, maxY) { var MAX_SPEED = 8.0; var MIN_SPEED = 4.6; var MAX_SIZE = 50; var MIN_SIZE = 20; var x = Math.random() * maxX; var y = Math.random() * maxY; var size = Math.random() * (MAX_SIZE-MIN_SIZE) + MIN_SIZE; var speed = (Math.random() * (MAX_SPEED-MIN_SPEED) + MIN_SPEED); var _self = { move : function() { if (maxY < y) { x = Math.random() * maxX >> 0; y = -size; } y += sp
Creative code legend Keith Peters (aka Bit-101) is well known for his best-selling ActionScript Making Things Move book series (now being converted to JavaScript) and he has always firmly advocated the exploration of multiple technologies. So when he decided to dive head-first into HTML5 canvas, he generously turned his explorations into a series of tutorials, one a day for the entire month of Mar
Two CreativeJS workshops are back and updated. The first, CreativeJS for Designers is aimed at creative people who have never done any JavaScript programming. I learned to code by drawing pictures and animating stuff, and it’s seriously fun – the … Continue reading → @oosmoxiecode has released this lovely C64 styled post-processing WebGL shader. Seen running on-top of a trailer for the forthcoming
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