var Canvas = require('term-canvas') , size = process.stdout.getWindowSize(); process.on('SIGINT', function(){ ctx.reset(); process.nextTick(function(){ process.exit(); }); }); process.on('SIGWINCH', function(){ size = process.stdout.getWindowSize(); canvas.width = size[0]; canvas.height = size[1]; x2 = x = 1; y2 = y = 1; }); var canvas = new Canvas(size[0], size[1]) , ctx = canvas.getContext('2d')

