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Note from Ray: This is the fifth iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Enjoy! Welcome back to our Beginning OpenGL ES 2.0 with GLKit series! In the first part of the series, we showed you how to create a simple GLKView and GLKViewController based project from scratch. In the process, you learned all about what these classes
Update 10/24/12: If you’d like a new version of this tutorial fully updated for iOS 6 and Xcode 4.5, check out iOS 5 by Tutorials Second Edition! Note from Ray: This is the fourth iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Enjoy! iOS 5 comes with a new set of APIs that makes developing with OpenGL much easier than it used to be.
Note from Ray: This is the third iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Matthijs Hollemans wrote this chapter – the same guy who wrote the iOS Apprentice Series. Enjoy! This is a post by iOS Tutorial Team member Matthijs Hollemans, an experienced iOS developer and designer. If you want to learn more about the new storyboardi
Update 10/24/12: If you’d like a new version of this tutorial fully updated for iOS 6 and Xcode 4.5, check out iOS 5 by Tutorials Second Edition! Note from Ray: This is the second iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Matthijs Hollemans wrote this chapter – the same guy who wrote the iOS Apprentice Series. Enjoy! This is a
Note from Ray: This is the fifth iOS 6 tutorial in the iOS 6 Feast! In this tutorial, we’re updating one of our older tutorials to iOS 6 so it’s fully up-to-date with the latest features like the new UIKit controls that can be customized in iOS 6. Parts of this tutorial come from Steve Baranski and Adam Burkepile’s chapters in iOS 5 and iOS 6 by Tutorials, although the book covers a lot more than
This is the second part of a two part tutorial series where we’ll build a cool catapult type game from scratch using Cocos2D and Box2D! In the first part of the series, we added the catapult into the scene, with the ability to shoot dangerous acorns. In this second and final part of the series, we’re going to flesh this out into a complete game, and add targets to shoot at and game logic. If you d
In this tutorial series we’ll build a cool catapult type game from scratch using Cocos2D and Box2D! We’ll use the art created by Ray’s lovely and talented wife Vicki to create a game about catapults, acorns, dogs, cats, and angry squirrels. In this tutorial series, you’ll learn: How to use rotation joints How to use weld joints How to have the camera follow a projectile How to use a collision’s im
In this tutorial series, our aim is to take the mystery and difficulty out of OpenGL ES 2.0, by giving you hands-on experience using it from the ground up! In the first part of the series, we covered the basics of initializing OpenGL, creating some simple vertex and fragment shaders, and presenting a simple rotating cube to the screen. In this part of the tutorial series, we’re going to take thing
If you’re interested in graphics programming, chances are that you’ve read about OpenGL, which remains the most-adopted API from a hardware and software perspective. Apple has developed a framework called GLKit to help developers create apps that leverage OpenGL and to abstract boilerplate code. It also allows developers to focus on drawing, not on getting the project set up. You’ll learn how all
Become an iOS Developer in 15 Weeks! Starts Sep 9. Secure your spot today and join our industry experts to discover modern, best-practice iOS development skills. Elevate your dev skills with Kodeco Cutting-edge courses, world-class instructors, and a network of passionate learners position you — and your dev team — to thrive in the ever-evolving world of mobile development.
PDFビューワの需要 特にiPadが登場してから需要が拡大したアプリとして、PDFビューワを挙げることができる。iPadの大きい画面はPDFを表示するのに最適であるし、これをもってiPadをビジネス分野に活用しようとする方も多いだろう。 また、昨今の電子書籍の盛り上がりを受けて、書籍をPDFの形で配布することも多くなってきた。その場合も、適切なPDFビューワは欠かせない。もっとも、PDFにしただけで電子書籍と呼ぶのはあまりにも短絡的な話ではあるが。 今回からは、PDFビューワの作り方を取り上げたいと思う。iOSの提供するPDF機能を使いながら作るのだが、これが一筋縄ではいかない。単純に画面に表示するだけならば、簡単である。PDFのページを画面に描画する機能はあるからだ。だが、PDF内部のテキストや画像にアクセスしようとすると、とたんに難しくなる。不可能ではない。PDFデータにアクセスするた
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