mobiledevelopertips.com 2024 著作権. 不許複製 プライバシーポリシー
mobiledevelopertips.com 2024 著作権. 不許複製 プライバシーポリシー
Recently I mentioned an excellent tool for generating Core Data classes, and another popular resource for developers using Core Data is Magical Record providing a library for using Core Data utilizing the Active Record pattern. I’ve also mentioned a good tutorial for those getting started with Core Data, but with some of the recent changes, but with the release of iOS 5 there are a few issues and
Whilst I was playing around with Split View Controllers in my last post I missed one small trick to eliminate some code. I also overlooked a bug that I need to correct. The example made use of gesture recognizers to allow the master view to be swiped on and off screen. However I created and configured these objects in code rather than with Interface Builder. In this post I will show how easy it is
I promised to share with you my code that I used on the Twibbon iPhone app, to manipulate images using touch gestures. This solution uses UIGestureRecognizers and therefore only work in iOS 3.2 and above. The full source to a sample applications is available at the end. Setting up the UI On your main view you first want to set up an UIView that will act as your canvas. This canvas will contain you
Note from Ray: This is the twelfth iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Matthijs Hollemans wrote this chapter – the same guy who wrote the iOS Apprentice Series. Enjoy! This is a post by iOS Tutorial Team member Matthijs Hollemans, an experienced iOS developer and designer. This is the second part of a two part tutorial se
Update 10/24/12: If you’d like a new version of this tutorial fully updated for iOS 6 and Xcode 4.5, check out iOS 5 by Tutorials Second Edition! Note from Ray: This is the twelfth iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Matthijs Hollemans wrote this chapter – the same guy who wrote the iOS Apprentice Series. Enjoy! This is a
Note from Ray: This is the tenth iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Enjoy! This is a post by iOS Tutorial Team member Cesare Rocchi, a UX designer and developer specializing in web and mobile applications. This is the second part of a two-part tutorial series on how to get started using iCloud in iOS 5. In the first part
Update 10/24/12: If you’d like a new version of this tutorial fully updated for iOS 6 and Xcode 4.5, check out iOS 5 by Tutorials Second Edition! Note from Ray: This is the ninth iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Enjoy! This is a post by iOS Tutorial Team member Cesare Rocchi, a UX designer and developer specializing in
Note from Ray: This is the fifth iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Enjoy! Welcome back to our Beginning OpenGL ES 2.0 with GLKit series! In the first part of the series, we showed you how to create a simple GLKView and GLKViewController based project from scratch. In the process, you learned all about what these classes
Update 10/24/12: If you’d like a new version of this tutorial fully updated for iOS 6 and Xcode 4.5, check out iOS 5 by Tutorials Second Edition! Note from Ray: This is the fourth iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Enjoy! iOS 5 comes with a new set of APIs that makes developing with OpenGL much easier than it used to be.
Note from Ray: This is the third iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Matthijs Hollemans wrote this chapter – the same guy who wrote the iOS Apprentice Series. Enjoy! This is a post by iOS Tutorial Team member Matthijs Hollemans, an experienced iOS developer and designer. If you want to learn more about the new storyboardi
Update 10/24/12: If you’d like a new version of this tutorial fully updated for iOS 6 and Xcode 4.5, check out iOS 5 by Tutorials Second Edition! Note from Ray: This is the second iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Matthijs Hollemans wrote this chapter – the same guy who wrote the iOS Apprentice Series. Enjoy! This is a
Note from Ray: This is the fifth iOS 6 tutorial in the iOS 6 Feast! In this tutorial, we’re updating one of our older tutorials to iOS 6 so it’s fully up-to-date with the latest features like the new UIKit controls that can be customized in iOS 6. Parts of this tutorial come from Steve Baranski and Adam Burkepile’s chapters in iOS 5 and iOS 6 by Tutorials, although the book covers a lot more than
This is the second part of a two part tutorial series where we’ll build a cool catapult type game from scratch using Cocos2D and Box2D! In the first part of the series, we added the catapult into the scene, with the ability to shoot dangerous acorns. In this second and final part of the series, we’re going to flesh this out into a complete game, and add targets to shoot at and game logic. If you d
In this tutorial series we’ll build a cool catapult type game from scratch using Cocos2D and Box2D! We’ll use the art created by Ray’s lovely and talented wife Vicki to create a game about catapults, acorns, dogs, cats, and angry squirrels. In this tutorial series, you’ll learn: How to use rotation joints How to use weld joints How to have the camera follow a projectile How to use a collision’s im
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