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  • Turing Complete

    About this game Turing Complete is a game about computer science. If you enjoy the thrill of figuring things out and those moments where a deeper perspective is revealed about something you thought you understood, this game is for you. Play Turing Complete What you learn LOGIC GATES Logic gates are the fundamental building blocks of computation. Given only a nand gate you create the rest. COMPONEN

    • SIMD in Pure Python | Blog

      Welcome to my ::'########::'##::::::::'#######:::'######::: :: ##.... ##: ##:::::::'##.... ##:'##... ##:: :: ##:::: ##: ##::::::: ##:::: ##: ##:::..::: :: ########:: ##::::::: ##:::: ##: ##::'####: :: ##.... ##: ##::::::: ##:::: ##: ##::: ##:: :: ##:::: ##: ##::::::: ##:::: ##: ##::: ##:: :: ########:: ########:. #######::. ######::: ::........:::........:::.......::::......:::: CTF writeups, prog

      • Best practices for scaling AWS CDK adoption within your organization | Amazon Web Services

        AWS DevOps Blog Best practices for scaling AWS CDK adoption within your organization Enterprises are constantly seeking ways to accelerate their journey to the cloud. Infrastructure as code (IaC) is crucial for automating and managing cloud resources efficiently. The AWS Cloud Development Kit (AWS CDK) lets you define your cloud infrastructure as code in your favorite programming language and depl

          Best practices for scaling AWS CDK adoption within your organization | Amazon Web Services
        • 10 Most(ly dead) Influential Programming Languages

          The other day I read 20 most significant programming languages in history, a “preposterous table I just made up.” He certainly got preposterous right: he lists Go as “most significant” but not ALGOL, Smalltalk, or ML. He also leaves off Pascal because it’s “mostly dead”. Preposterous! That defeats the whole point of what “significant in history” means. So let’s talk about some “mostly dead” langua

          • neovimcraft

            colorscheme x 132 treesitter-colorschemes x 113 utility x 91 editing-support x 77 lsp x 69 programming-languages-support x 68 neovim-0.5 x 66 bars-and-lines x 41 preconfigured-configuration x 39 plugin x 30 motion x 29 markdown-and-latex x 28 code-runner x 26 git x 25 formatting x 25 terminal-integration x 23 file-explorer x 22 statusline x 21 note-taking x 20 split-and-window x 20 debugging x 19

              neovimcraft
            • Flutter でアプリ開発を加速させる

              .app 1 .dev 1 #11WeeksOfAndroid 13 #11WeeksOfAndroid Android TV 1 #Android11 3 #DevFest16 1 #DevFest17 1 #DevFest18 1 #DevFest19 1 #DevFest20 1 #DevFest21 1 #DevFest22 1 #DevFest23 1 #hack4jp 3 11 weeks of Android 2 A MESSAGE FROM OUR CEO 1 A/B Testing 1 A4A 4 Accelerator 6 Accessibility 1 accuracy 1 Actions on Google 16 Activation Atlas 1 address validation API 1 Addy Osmani 1 ADK 2 AdMob 32 Ads

                Flutter でアプリ開発を加速させる
              • Amazon Linux 2 上に .NET 5 と MagicOnion を使ったゲームサーバー開発環境作ってみた #csharp | DevelopersIO

                こんにちは、事業開発部の高野です。このエントリは下記のAdvent Calendar 2020への、8日目の参加エントリです。 AWS & Game Advent Calendar 2020 - Qiita C# その2 Advent Calendar 2020 - Qiita 前日はそれぞれ AWS & Game AWS SDKをUnity(2018.1以降)で使う - Qiita C# その2 【WPF】XAMLビューアーにRegionの内容を表示させたい【Prism】 - Qiita でした。 はじめに クラスメソッドではゲーム領域も強化しようと、先日Cysharpの河合さん(@neuecc)を講師に、ゲームサーバーおよびその開発をC#で行うためのライブラリMagicOnionについて社内勉強会を開催しました(参考:Cysharpの河合様をゲスト講師にお招きしてゲームサーバーに関する

                  Amazon Linux 2 上に .NET 5 と MagicOnion を使ったゲームサーバー開発環境作ってみた #csharp | DevelopersIO
                • 理想の amp.dev 検索を求めて

                  .app 1 .dev 1 #11WeeksOfAndroid 13 #11WeeksOfAndroid Android TV 1 #Android11 3 #DevFest16 1 #DevFest17 1 #DevFest18 1 #DevFest19 1 #DevFest20 1 #DevFest21 1 #DevFest22 1 #DevFest23 1 #hack4jp 3 11 weeks of Android 2 A MESSAGE FROM OUR CEO 1 A/B Testing 1 A4A 4 Accelerator 6 Accessibility 1 accuracy 1 Actions on Google 16 Activation Atlas 1 address validation API 1 Addy Osmani 1 ADK 2 AdMob 32 Ads

                    理想の amp.dev 検索を求めて
                  • The Birth of UNIX - CoRecursive Podcast

                    When you work on your computer, there are so many things you take for granted: operating systems, programming languages, they all have to come from somewhere. In the late 1960s and 1970s, that somewhere was Bell Labs, and the operating system they were building was UNIX. They were building more than just an operating system though. They were building a way to work with computers that had never exi

                      The Birth of UNIX - CoRecursive Podcast
                    • Apps Script connector for AppSheet についてのお知らせ: Google Workspace でワークフローを自動化する

                      .app 1 .dev 1 #11WeeksOfAndroid 13 #11WeeksOfAndroid Android TV 1 #Android11 3 #DevFest16 1 #DevFest17 1 #DevFest18 1 #DevFest19 1 #DevFest20 1 #DevFest21 1 #DevFest22 1 #DevFest23 1 #hack4jp 3 11 weeks of Android 2 A MESSAGE FROM OUR CEO 1 A/B Testing 1 A4A 4 Accelerator 6 Accessibility 1 accuracy 1 Actions on Google 16 Activation Atlas 1 address validation API 1 Addy Osmani 1 ADK 2 AdMob 32 Ads

                        Apps Script connector for AppSheet についてのお知らせ: Google Workspace でワークフローを自動化する
                      • What We’ve Learned From A Year of Building with LLMs – Applied LLMs

                        A practical guide to building successful LLM products, covering the tactical, operational, and strategic. Also published on O’Reilly Media in three parts: Tactical, Operational, Strategic (podcast). Also translated to Japanese (by Kazuya Kanno) It’s an exciting time to build with large language models (LLMs). Over the past year, LLMs have become “good enough” for real-world applications. And they’

                          What We’ve Learned From A Year of Building with LLMs – Applied LLMs
                        • Chrome 108 ベータ版 : CSS の新しいビューポートの単位、Federated Credential Management API、可変 COLRv1 フォントなど

                          .app 1 .dev 1 #11WeeksOfAndroid 13 #11WeeksOfAndroid Android TV 1 #Android11 3 #DevFest16 1 #DevFest17 1 #DevFest18 1 #DevFest19 1 #DevFest20 1 #DevFest21 1 #DevFest22 1 #DevFest23 1 #hack4jp 3 11 weeks of Android 2 A MESSAGE FROM OUR CEO 1 A/B Testing 1 A4A 4 Accelerator 6 Accessibility 1 accuracy 1 Actions on Google 16 Activation Atlas 1 address validation API 1 Addy Osmani 1 ADK 2 AdMob 32 Ads

                            Chrome 108 ベータ版 : CSS の新しいビューポートの単位、Federated Credential Management API、可変 COLRv1 フォントなど
                          • Hands-on Rust

                            About This Title Pages: 342 Published: July 2021 ISBN: 9781680508161 In Print Hands-on Rust Effective Learning through 2D Game Development and Play by Herbert Wolverson Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters—and what better way to learn than by making games. Each chapter in this book presents hands-o

                              Hands-on Rust
                            • Volar: a New Beginning | The Vue Point

                              Most users of Volar know it as the official Vue.js VSCode extension. It started as a personal project when the official recommendation was still Vetur, and over time got adopted as the new official extension due to improved architecture and performance. As a project created to improve the quality of life for developers, we spent over two years before reaching 1.0, and have been continuously shippi

                                Volar: a New Beginning | The Vue Point
                              • AMP ページの成功を正しく測定する方法

                                .app 1 .dev 1 #11WeeksOfAndroid 13 #11WeeksOfAndroid Android TV 1 #Android11 3 #DevFest16 1 #DevFest17 1 #DevFest18 1 #DevFest19 1 #DevFest20 1 #DevFest21 1 #DevFest22 1 #DevFest23 1 #hack4jp 3 11 weeks of Android 2 A MESSAGE FROM OUR CEO 1 A/B Testing 1 A4A 4 Accelerator 6 Accessibility 1 accuracy 1 Actions on Google 16 Activation Atlas 1 address validation API 1 Addy Osmani 1 ADK 2 AdMob 32 Ads

                                  AMP ページの成功を正しく測定する方法
                                • 改ざんできないビルドでソフトウェア サプライ チェーンのセキュリティを改善する

                                  .app 1 .dev 1 #11WeeksOfAndroid 13 #11WeeksOfAndroid Android TV 1 #Android11 3 #DevFest16 1 #DevFest17 1 #DevFest18 1 #DevFest19 1 #DevFest20 1 #DevFest21 1 #DevFest22 1 #DevFest23 1 #hack4jp 3 11 weeks of Android 2 A MESSAGE FROM OUR CEO 1 A/B Testing 1 A4A 4 Accelerator 6 Accessibility 1 accuracy 1 Actions on Google 16 Activation Atlas 1 address validation API 1 Addy Osmani 1 ADK 2 AdMob 32 Ads

                                    改ざんできないビルドでソフトウェア サプライ チェーンのセキュリティを改善する
                                  • AI Timelines via Cumulative Optimization Power: Less Long, More Short — LessWrong

                                    The general trend is clear: larger lifetime compute enables systems of greater generality and capability. Generality and performance are both independently expensive, as an efficient general system often ends up requiring combinations of many specialist subnetworks. BNNs and ANNs both implement effective approximations of bayesian learning[29]. Net training compute then measures the total intra-li

                                      AI Timelines via Cumulative Optimization Power: Less Long, More Short — LessWrong
                                    • Google Cloud Status Dashboard

                                      Google Cloud Status Dashboard Incidents Google Cloud Infrastructure Components Google Cloud Status Dashboard This page provides status information on the services that are part of Google Cloud Platform. Check back here to view the current status of the services listed below. If you are experiencing an issue not listed here, please contact Support. Learn more about what's posted on the dashboard in

                                      • OpenTitan – 透過的で信頼できる安全なチップがオープンソースに

                                        .app 1 .dev 1 #11WeeksOfAndroid 13 #11WeeksOfAndroid Android TV 1 #Android11 3 #DevFest16 1 #DevFest17 1 #DevFest18 1 #DevFest19 1 #DevFest20 1 #DevFest21 1 #DevFest22 1 #DevFest23 1 #hack4jp 3 11 weeks of Android 2 A MESSAGE FROM OUR CEO 1 A/B Testing 1 A4A 4 Accelerator 6 Accessibility 1 accuracy 1 Actions on Google 16 Activation Atlas 1 address validation API 1 Addy Osmani 1 ADK 2 AdMob 32 Ads

                                          OpenTitan – 透過的で信頼できる安全なチップがオープンソースに
                                        • Data Engineering is Not Software Engineering

                                          In recent years, it would appear that data engineering is converging with DevOps. Both have embraced cloud infrastructure, containerization, CI/CD, and GitOps to deliver reliable digital products to their customers. The convergence on a subset of tooling has led many to the opinion that there is no significant distinction between data engineering and software engineering. Consequently, the fact th

                                            Data Engineering is Not Software Engineering
                                          • Google I/O 2022 で発表された Firebase の新機能

                                            .app 1 .dev 1 #11WeeksOfAndroid 13 #11WeeksOfAndroid Android TV 1 #Android11 3 #DevFest16 1 #DevFest17 1 #DevFest18 1 #DevFest19 1 #DevFest20 1 #DevFest21 1 #DevFest22 1 #DevFest23 1 #hack4jp 3 11 weeks of Android 2 A MESSAGE FROM OUR CEO 1 A/B Testing 1 A4A 4 Accelerator 6 Accessibility 1 accuracy 1 Actions on Google 16 Activation Atlas 1 address validation API 1 Addy Osmani 1 ADK 2 AdMob 32 Ads

                                              Google I/O 2022 で発表された Firebase の新機能
                                            • Growing Neural Cellular Automata

                                              Growing models were trained to generate patterns, but don't know how to persist them. Some patterns explode, some decay, but some happen to be almost stable or even regenerate parts! [experiment 1] Persistent models are trained to make the pattern stay for a prolonged period of time. Interstingly, they often develop some regenerative capabilities without being explicitly instructed to do so [exper

                                                Growing Neural Cellular Automata
                                              • My FOSS Story - Andrew Gallant's Blog

                                                I’d like to break from my normal tradition of focusing almost strictly on technical content and share a bit of my own personal relationship with Free and Open Source Software (FOSS). While everyone is different, my hope is that sharing my perspective will help build understanding, empathy and trust. This is not meant to be a direct response to the behavior of any other maintainer. Nor should it be

                                                • Factorio Is The Best Technical Interview We Have

                                                  There’s been a lot of hand-wringing over The Technical Interview lately. Many people realize that inverting a binary tree on a whiteboard has basically zero correlation to whether or not someone is actually a good software developer. The most effective programming test anyone’s come up with is still Fizzbuzz. One consequence of this has been an increased emphasis on Open Source Contributions, but

                                                    Factorio Is The Best Technical Interview We Have
                                                  • The JavaScript Paradox

                                                    I'm not sure if there's ever been a language more loathed, yet so widely used, as JavaScript. I'm not of that camp. I quite like JavaScript. Its quirks, its flaws. How it somehow built upon Scheme yet was destined to be the most pervasive programming language. JavaScript was designed to be a companion. A scripting language to perform menial tasks to assist small pieces of interactivity on the page

                                                      The JavaScript Paradox
                                                    • AIがシステム開発を一貫して行うマルチエージェントフレームワーク、MetaGPTが登場!

                                                      3つの要点 ✔️ 実世界の専門知識を組み込んだSOPsをLLMエージェントにエンコードするマルチエージェントフレームワークであるMetaGPTを提案 ✔️ 実験により、既存手法と比較してより一貫性のある包括的なソリューションを生成できることを証明 ✔️ MetaGPTを用いることで、従来のソフトウェアエンジニアリングにかかるコストを1000分の1以下に削減 MetaGPT: Meta Programming for Multi-Agent Collaborative Framework written by Sirui Hong, Xiawu Zheng, Jonathan Chen, Yuheng Cheng, Jinlin Wang, Ceyao Zhang, Zili Wang, Steven Ka Shing Yau, Zijuan Lin, Liyang Zhou, Chenyu

                                                        AIがシステム開発を一貫して行うマルチエージェントフレームワーク、MetaGPTが登場!
                                                      • Making our Unity Analyzers Open-Source  - Visual Studio Blog

                                                        Here at the Visual Studio Tools for Unity team our mission is to improve the productivity of Unity developers. In Visual Studio 2019 we’ve introduced our Unity Analyzers, a collection of Unity specific code diagnostics and code fixes. Today we’re excited to make our Unity Analyzers Open-Source. Visual Studio and Visual Studio for Mac rely on Roslyn, our compiler infrastructure, to deliver a fantas

                                                          Making our Unity Analyzers Open-Source  - Visual Studio Blog
                                                        • GitHub - swarm-game/swarm: Resource gathering + programming game

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                                                            GitHub - swarm-game/swarm: Resource gathering + programming game
                                                          • Announcing Masonry 0.1, and my vision for Rust UI

                                                            When I see the landscape of native GUI in 2022, I feel like something is missing. I don’t just mean Rust UI. My frustrations with UI frameworks started long before I’d even heard of Rust. The origin story: Qt and fear The Qt framework is a C++ toolkit for writing GUI apps. In 2019, I spent a year working on a Qt project for an energy company, a diagram editor meant to be used by electrical enginee

                                                            • This Month in Rust GameDev #18 - January 2021

                                                              Welcome to the 18th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group! You can follow the newsletter

                                                                This Month in Rust GameDev #18 - January 2021
                                                              • Best of Ruby Gems Series

                                                                You [Gerald Bauer¹] have been permanently banned [for life] from participating in r/ruby (because of your writing off / outside of r/ruby). I do not see your participation adding anything to this [ruby] community. -- Richard Schneeman (r/ruby mod and fanatic illiberal ultra leftie on a cancel culture mission) ¹: I know. Who cares? Who is this Gerald Bauer anyway. A random nobody for sure. It just

                                                                • Software Architecture

                                                                  Introduction In this article, I will try to explain what architecture and clean architecture is, and architecture's role in projects. Examples of web architecture application Let's consider an example of a service with one architectural level (Single Tier) In an application with one architectural level, the user interface, business logic, that is, the backend part of the application and the databa

                                                                    Software Architecture
                                                                  • Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’

                                                                    At GDC 2024, developers of The Legend of Zelda: Tears of the Kingdom discuss structuring an expanded Hyrule around physics-based gameplay and evolved sound design! Join the game’s Technical Director Takuhiro Dohta, Lead Physics Programmer Takahiro Takayama, and Lead Sound Engineer Junya Osada as they explore challenges their teams faced when approaching this sequel. GDC returns to San Francisco

                                                                      Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
                                                                    • エンジニア界隈でオススメされてる英語学習用サイトを使ってみた - Qiita

                                                                      はじめに 英語学習も兼ねて海外のテック系の記事を読もうと思っても中々興味を持って読める記事を探すのは大変ですよね。エンジニア界隈で英語学習している人の中でもTOEICのリーディング問題集ではモチベーションが上がらないのでそういう記事を探している人も多いと思います。 この記事ではエンジニア界隈でオススメされてる英語学習用サイトを実際に使ってみた感想を書いてみます。 おそらく英語学習をやってる人にとっては既に見た事あるサイトばかりだと思いますが、意外と「知ってるけどあまり活用できていない」という人も多いのではないでしょうか。筆者もそうでしたが、実際に使ってみると色々と発見があったので書いてみます。 目次は以下の通りです。 目次 dev.to Quora(英語版) Medium(英語版) twitter(英語用アカウント) dev.to dev.to 少し前にサイトが爆速だという事が話題になって

                                                                        エンジニア界隈でオススメされてる英語学習用サイトを使ってみた - Qiita
                                                                      • Visual Studio Code is designed to fracture

                                                                        A couple of moments ago, I finished reading the article by Rob O'Leary about the pervasive data collection done by Visual Studio Code. Now that I'm no longer an employee at Gitpod, I'm finally able to author a blog post freely about something that has been troubling me for quite some time... Whilst Visual Studio Code is "open-source" (as per the OSD) the value-add which transforms the editor into

                                                                          Visual Studio Code is designed to fracture
                                                                        • Google マップ(JavaScript、Android、iOS)の赤色ピンの新しいデザイン

                                                                          .app 1 .dev 1 #11WeeksOfAndroid 13 #11WeeksOfAndroid Android TV 1 #Android11 3 #DevFest16 1 #DevFest17 1 #DevFest18 1 #DevFest19 1 #DevFest20 1 #DevFest21 1 #DevFest22 1 #DevFest23 1 #hack4jp 3 11 weeks of Android 2 A MESSAGE FROM OUR CEO 1 A/B Testing 1 A4A 4 Accelerator 6 Accessibility 1 accuracy 1 Actions on Google 16 Activation Atlas 1 address validation API 1 Addy Osmani 1 ADK 2 AdMob 32 Ads

                                                                            Google マップ(JavaScript、Android、iOS)の赤色ピンの新しいデザイン
                                                                          • Release Introducing rust-gpu v0.1 🐉 · EmbarkStudios/rust-gpu

                                                                            Today, we're releasing a very early version of rust-gpu - a new project to make Rust a first-class language and ecosystem for GPU code! GPU programming has historically been done with HLSL or GLSL, simple programming languages that have evolved along with rendering APIs over the years. However, as game engines have evolved, these languages have failed to provide mechanisms for dealing with large c

                                                                              Release Introducing rust-gpu v0.1 🐉 · EmbarkStudios/rust-gpu
                                                                            • Android Basics コースとトレーニングのアップデートについて

                                                                              #11WeeksOfAndroid 18 #Android12 1 #AndroidDevJourney 1 #androiddevsummit 5 #GoogleIO 19 #WeArePlay 7 12l 1 5 star apps 1 Ads 1 advertising 1 AGDE 1 AGDK 2 AGI 1 AI 3 AI Announcements beginner Explore Generative AI 1 AI Announcements beginner Explore Generative AI、 1 Android 108 Android 10 1 Android 11 1 Android 12 Beta 5 1 Android 12L 1 Android 13 3 Android 14 7 Android 14 Beta 4 1 Android 14 ベータ版

                                                                                Android Basics コースとトレーニングのアップデートについて
                                                                              • Statements of Support for Software Measurability and Memory Safety | ONCD | The White House

                                                                                Read the full report here Read the fact sheet here Today, the Office of the National Cyber Director released a new Technical Report titled “Back to the Building Blocks: A Path Toward Secure and Measurable Software.” This report builds upon the President’s National Cybersecurity Strategy, addressing the technical community to tackle undiscovered vulnerabilities that malicious actors can exploit. Le

                                                                                  Statements of Support for Software Measurability and Memory Safety | ONCD | The White House
                                                                                • The Ruby Compiler Survey

                                                                                  The Ruby Compiler Survey is a project cataloguing, preserving, and dissecting compilers for the Ruby programming language. In this context, a compiler is something that eventually produces machine code from Ruby code, whether that’s ahead-of-time or just-in-time. There are a surprisingly large number of attempts to write compilers for Ruby, using very varied approaches, so a comparative study is i