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  • The End of Programming as We Know It

    There’s a lot of chatter in the media that software developers will soon lose their jobs to AI. I don’t buy it. It is not the end of programming. It is the end of programming as we know it today. That is not new. The first programmers connected physical circuits to perform each calculation. They were succeeded by programmers writing machine instructions as binary code to be input one bit at a time

      The End of Programming as We Know It
    • プロと読み解くRuby 3.4 NEWS - STORES Product Blog

      プロと読み解くRuby 3.4 NEWS テクノロジー部門技術基盤グループの笹田(ko1)と遠藤(mame)です。Ruby (MRI: Matz Ruby Implementation、いわゆる ruby コマンド) の開発をしています。お金をもらって Ruby を開発しているのでプロの Ruby コミッタです。 本日 12/25 に、恒例のクリスマスリリースとして、Ruby 3.4.0 がリリースされました(Ruby 3.4.0 リリース )。今年も STORES Product Blog にて Ruby 3.4 の NEWS.md ファイルの解説をします(ちなみに、STORES Advent Calendar 2024 の記事になります。他も読んでね)。NEWS ファイルとは何か、は以前の記事を見てください。 プロと読み解く Ruby 2.6 NEWS ファイル - クックパッド開発者

        プロと読み解くRuby 3.4 NEWS - STORES Product Blog
      • CUPID: for joyful coding

        What started as lighthearted iconoclasm, poking at the bear of SOLID, has developed into something more concrete and tangible. If I do not think the SOLID principles are useful these days, then what would I replace them with? Can any set of principles hold for all software? What do we even mean by principles? I believe that there are properties or characteristics of software that make it a joy to

        • Cord: Coordinating Trees of AI Agents

          AI agents are good at doing one thing at a time. Give Claude a focused task and it performs. But real work isn’t one task. It’s a tree of tasks with dependencies, parallelism, and context that needs to flow between them. The multi-agent frameworks are multiplying. They’re all solving the wrong problem. What’s out there LangGraph models coordination as a state machine. You define nodes and edges in

            Cord: Coordinating Trees of AI Agents
          • Xilem: an architecture for UI in Rust

            Rust is an appealing language for building user interfaces for a variety of reasons, especially the promise of delivering both performance and safety. However, finding a good architecture is challenging. Architectures that work well in other languages generally don’t adapt well to Rust, mostly because they rely on shared mutable state and that is not idiomatic Rust, to put it mildly. It is sometim

            • A Vision for Future Low-Level Languages

              A Vision for Future Low-Level Languages I’ve had this vision in my head for quite a while now on what code written in a low-level language could look like. This vision has shaped my design of Ante and although I’ve alluded to it before, I’ve never explicitly stated it until now. Now, what makes a language low-level is a bit contentious. I’m using it here to describe a group of languages I have no

                A Vision for Future Low-Level Languages
              • Building AI Products—Part I: Back-end Architecture

                In 2023, we launched an AI-powered Chief of Staff for engineering leaders—an assistant that unified information across team tools and tracked critical project developments. Within a year, we attracted 10,000 users, outperforming even deep-pocketed incumbents such as Salesforce and Slack AI. Here is an early demo: By May 2024, we realized something interesting: while our AI assistant was gaining tr

                • How I write software with LLMs - Stavros' Stuff

                  Lately I’ve gotten heavily back into making stuff, and it’s mostly because of LLMs. I thought that I liked programming, but it turned out that what I like was making things, and programming was just one way to do that. Since LLMs have become good at programming, I’ve been using them to make stuff nonstop, and it’s very exciting that we’re at the beginning of yet another entirely unexplored frontie

                    How I write software with LLMs - Stavros' Stuff
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