http://www.unseen64.net With a team of thirty-five people, Shadow of the Colossus began development in 2002 under the project name "Nico" and was intended to be a direct sequel to Ico.[2][35] The name "Nico" itself is a portmanteau of the Japanese word ni (二; "two") and "Ico".[2] An early technology demo for the project shown at the DICE Summit in 2003 depicted a group of masked, horned boys ri
http://www.unseen64.net video from Shadow Of The Colossus Japanese DVD Bonus "Already a number of Ico's elements were in place, and Ueda began to work with Kaido at this point to turn the concepts expressed in the movie into a game design for a PSone title. Their three key points were "differentiation" (to make a game unlike any other), "artistic presentation" (a level of aesthetics such tha
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