The color of blood depends on its oxygen level. When there is plenty of oxygen, the color is a brighter red. The reason is because of a protein called hemoglobin, which carries the oxygen in your blood. When hemoglobin has a full oxygen load, it has a bright red color, and when it's deoxygenated it's a darker red. For example, arterial and capillary blood is bright, and venous blood is dark.
Mitsuba 3 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Dr.Jit Just-In-Time compiler. It is developed by the Realistic Graphics Lab at EPFL. It can be compiled into many variants with optional derivative tracking, dynamic compilation via LLVM or CUDA, and various radiance representations (monochrome, RGB, or spectral light, potentially with polarizat
100% FreeNot just free, but CC0, meaning you can use them for absolutely any purpose without restrictions. No paywalls or signup required, simply download what you want and use it immediately without worry. High Quality"Free" and "quality" don't always have to be mutually exclusive. We don't want to pollute the web with more trash, so we focus on creating the best assets that you can actually use.
Photorealistic computer graphics are ubiquitous in today's world, widely used in movies and video games as well as product design and architecture. Physically based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling co
Over time I’ve noticed that most of the explanations of Fresnel reflection floating around the internet either barely touch on a decent explanation, are thorough but contain a lot of maths and code which is unnecessary for most artists, or are just flat out wrong. This is made particularly confusing when picking up a new package or render engine, as different packages allow you to drive Fresnel re
日本刀の3Dモデルデータ 「Katana」が2月22日に発売。紹介PVを公開 Katana 配信元 Bunnopen 配信日 2017/02/20 <以下,メーカー発表文の内容をそのまま掲載しています> 精巧な日本刀の3Dモデルデータ、 「Katana」を新商品として発売します。 商品名:Katana 販売価格:34.99USドル 発売日:2月22日(UE4マーケットプレイス) 3月下旬(Unityアセットストア) セット内容:8種の日本刀モデルデータ ◆日本人が作る最高品質のヒストリカルな日本刀3Dモデルデータです。 「Katana」は、今までのゲームに採用されている日本刀モデルに比べて、より歴史資料に基づき正確に日本刀を再現した日本刀3Dデータモデルです。 三重県桑名市博物館、愛知県名古屋市徳川美術館での実地調査、および室町時代、戦国時代の刀剣資料をもとに限りなく現実的な3Dデータにな
ちょうど今日話題になったのでざっくりまとめてみる。 概論 物理ベースレンダリング -基礎編- | Cygames Engineers' Blog Real-Time Rendering, Third Edition: Tomas Akenine-Moller, Eric Haines, Naty Hoffman: 9781568814247: Amazon.com: Books Chapter 7, Advanced Shading BRDF,Irradiance,Radianceの定義 | shikihuiku Background: Physics and Math of Shading Mathematica Notebook for the SIGGRAPH 2013 talk “Background: Physics and Math of Shading” Physics an
超雑訳 Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering 前回ざっくりDisney BRDFを訳しました。 今回は,2015年に発表された”Extending the Disney BRDF to BSDF with Integrated Subsurface Scattering”のcourse noteをざっくり和訳していくことにします。 course note自体は,https://blog.selfshadow.com/publications/s2015-shading-course/#course_contentからダウンロードできます。 いつもながら,誤訳が多々あると思いますので,予めご容赦ください。 1 Introduction シュガーラッシュ[Bur12]において,我々は新
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く