WebGL is based on the OpenGL ES 2.0 specification, and retains the semantics of OpenGL ES in order to maximize portability to mobile devices. There are some significant differences in behavior of similar APIs between OpenGL ES 2.0 and the OpenGL API on desktop systems. Many OpenGL programmers are familiar with the semantics on the desktop, and may not know about these differences in behavior. We h
Pushing Compilers to the Limit (and Beyond) At the end of the first week of December Firefox exceeded the memory limits of the Microsoft linker we use to produce our highly optimized Windows builds. After the problem was identified we took some emergency steps to ensure that people could continue to land changes to parts of Firefox not affected by this issue by disabling some new and experimental
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く