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How do you make progress when work is always in flux? Chief Product Officer Yuhki Yamashita discusses how to embrace (and enjoy) endless iteration and shares Figma’s approach to developing collaboration features designed with an always-in-progress state of mind. Let me start with an observation: Throughout my career, I’ve interviewed many designers and product managers. I always ask candidates to
Deep Collaboration: Why Adobe Had to Buy FigmaWhat the $20B deal signals for the future of Deep Collaboration Adobe just announced its intention to buy Figma for $20B, which would be amongst the largest software acquisitions in history. More notable still is the timing and price paid; $20B represents a 50x multiple of ARR at a time when public comps are trading around one-tenth that level. Why is
in Figma four years ago, we decided to develop our own solution. No other design tool offered this feature, and we didn’t want to use operational transforms (a.k.a. OTs), the standard multiplayer algorithm popularized by apps like Google Docs. As a startup we value the ability to ship features quickly, and OTs were unnecessarily complex for our problem space. So we built a custom multiplayer syste
We're excited to introduce plugins to the entire Figma community. Today, the gates are open for anyone to use plugins built by our community and build your own plugins tailored to your workflow. know, we did a lot of research to figure out how to safely run 3rd-party code on figma.com. We eventually settled on a technology called the Realms shim to do this. A little over two weeks ago, several ind
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