Sketching in Hardware 3 A summit on the design and use of physical computing toolkits The conference is over. Watch this space for documentation of what happened. July 25-27, 2008 Rhode Island School of Design Providence, Rhode Island Sketching in hardware is the process through which we understand the capabilities of emerging hardware technologies. As digital technology moved into everyday consum
From Personal Computer to physical computing Typical personal computer is attached with devices such as keyboard, mouse, and monitor. With these platform, many contents and expressions can be experienced from all over the world. But on the other hand, standardized input/output device have limitation to create interaction. For example, you can not touch or feel controllers on display, such as butt
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「Arduinoをはじめよう」「Making Things Talk」の間に入る本で、「+GAINER」を読んで、さらに先を知りたいと考えている方にも興味を持っていただける本ではないかと思います。ぜひご覧下さい。(書籍の詳細情報のページはこちらです) We just released a rough cut of yet another Geiger maps, Geiger Maps Jp. Geiger Maps Jp is a web service to visualize the radiation doze in various locations registered at Pachube (patch-bay), a platform to store, share & discover environmental data. Various timeline-views
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