Moderator note: Please resist the urge to edit the code or remove this notice. The pattern of whitespace may be part of the question and therefore should not be tampered with unnecessarily. If you are in the "whitespace is insignificant" camp, you should be able to accept the code as is. How is it ever possible that (a== 1 && a ==2 && a==3) could evaluate to true in JavaScript? This is an intervie
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I've installed cocos2dx in my mac and I am able to run a samplegame from the cocos2dx samples. Now I'm trying to create a new project using the create_project.py. But I got this message in terminal Trace back (most recent call last): File "/Users/../cocos2d-x-2.2.1/tools/project-creator/create_project.py", line 191, in shutil.copytree(context["src_project_path"], context["dst_project_path"], True)
I've been reading up on STL containers in my book on C++, specifically the section on the STL and its containers. Now I do understand each and every one of them have their own specific properties, and I'm close to memorizing all of them... But what I do not yet grasp is in which scenario each of them is used. What is the explanation? Example code is much prefered.
There is no official API, but you can use reflection to handle it. I know some say, it's not recommended, however imho I say, screw it if Google doesn't want to provide an API for whatever reason. Below is the code of an activity I used in my application, where the user can enable/disable the Wifi AP. When you enable Wifi AP, usually the regular Wifi will be turned off, so after the user disables
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