Free cross-platform RTS engine providing "Age of Empires"- style game mechanics openage is a free (as in freedom) cross-platform RTS game engine that provides the mechanics of Age of Empires. We use C++20, OpenGL/GLSL, Python, Qt and CMake to allow people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games pr
Setup for your server Want to setup a roBrowser dedicate to your own server ? Let’s continue and get all informations you need. SETUP MINE What is this ? roBrowser is an open source project based on the game Ragnarök Online build by Vincent Thibault. The concept is to bring the game to the web browser using awesome technologies : HTML5, Javascript, WebGL. So no, roBrowser is’nt Ragnarök Online’s c
A list of game development resources to make magic happen. Created by awesome people for awesome people. Magic Tools Graphics Assets/Placeholders 2D Tools Spritesheet Tools Bitmap Compression Texture Tools Character Generators Tile Editors Animation Vector/Image Editor 3D Tools Modeling Terrain Generators Voxel Editors Code Engines and Frameworks 2D 3D Audio Collections Music and Audio Editors Boa
AlmightJSAlmight(オールマイト)は次世代標準技術であるHTML5で構築された、ノベル&アドベンチャーゲームエンジンです。 プログラミング知識なしでも高機能なゲームを製作でき、作ったゲームはパソコンでもスマホでも遊べます。 最新情報 2/20Almight SDK 4.2 betaをリリースしました 11/19Almight Packager 2.0&Almight SDK 4.1.1 betaをリリースしました 11/12Almight SDK 4.1 Betaをリリースしました 9/20Windows向け 機能デモゲームがダウンロード出来ます 9/20サイトをリニューアルしました // 背景を1秒かけてフェードイン [show_bg file="sky.jpg"] [action time=1000] // BGMを再生 [play_bgm file="sunnyday.
Quintus is an easy-to-learn, fun-to-use JavaScript HTML5 game engine for mobile, desktop and beyond!Demo Game a platfomer in ~80 lines of code, you can edit the code on the left. Click to focus, arrow keys to move. more var Q = Quintus() .include("Sprites, Scenes, Input, 2D, Touch, UI") .setup({ maximize: true }) .controls().touch() Q.Sprite.extend("Player",{ init: function(p) { this._super(p, { s
A collection of concrete examples for various game mechanics, algorithms, and effects. The examples are all implemented in JavaScript using the Phaser game framework, but the concepts and methods are general and can be adapted to any engine. Think of it as pseudocode. Each section contains several different examples that progress in sequence from a very basic implementation to a more advanced impl
Our innovative game-based learning technology has transformed the way students learn to code. Game-Based LearningWith our unique approach, students embrace learning as they play and write code from the very start of their adventure, promoting active learning and a growth mindset. Text-Based CodingOur custom code engine and interpreter is designed for beginners, teaching true Python, JavaScript, an
WebGL & Canvas Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. Preloader We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and
Hi, I'm Thomas Palef! I'm a software developer and author of the ebook Make 2D Games. This is my simple website where you can find all my minimalist games and tutorials. To be notified when I release something new, follow me on Twitter. Free web games - Almost Pong - More coming soon Game development tutorials - Make web games with Phaser - Pixel art tips for your games - More coming soon Old proj
To view this page ensure that Adobe Flash Player version 11.1.0 or greater is installed. What is this? Bfxr is an elaboration of the glorious Sfxr, the program of choice for many people looking to make sound effects for computer games. Bfxr has moved in the direction of increased complexity and range of expression. All the buttons that you know and love are here, but there are some new things as w
Sharing My Music and Sound FX - Over 2000 Tracks 5 hours 25 min ago by Eric Matyas RollMoon, html5/canvas mini-game with 2D physics 4 days 23 hours ago by Ragnar Random Is it possible to have a offline version of this site like wikipedia does? 1 week 6 days ago by nomad_gy Advertising 2 weeks 8 min ago by samuelito What is your preferred software for creating character textures? 2 weeks 2 hours ag
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