35. <canvas width="480" height="268"></canvas> HTML function onEnterFrame3() { ctx.beginPath(); ctx.clearRect(0, 0, slideArea_w, canvas.height); sx = (sx + dx * 1 + tmpCanvas.width) % tmpCanvas.width; var w = Math.min(slideArea_w, tmpCanvas.width - sx); ctx.drawImage(tmpCanvas, sx, 0, w, cellH, 0, 0, w, cellH); var w1 = slideArea_w - w; JavaScript var x1 = w; while (w1 > 0) { var w2 = Math.min