It has been quite a while since I wrote the last article in the Core Animation Games series. If you remember, in it I complained bitterly about the CA scrolling classes, and how none of them filled the ticket. To recapitulate, these are the 3 things I needed: A window into a coordinate system plane populated by “objects”… that smoothly moves through it by remapping how its borders map to that unde
![Parallax Scrolling (Core Animation Games 4)](https://cdn-ak-scissors.b.st-hatena.com/image/square/03dc14becae83be12d55fe5654e96a2308f1b202/height=288;version=1;width=512/https%3A%2F%2Fmysterycoconut.com%2Fwp-content%2Fuploads%2F2011%2F09%2FParallax1.jpg)