GameObjectにサウンドファイルをドラック&ドロップして audio Sourceを作った後で以下のスクリプトを使って音声を再生させる事ができます。 また、AudioClipを複数作る事でサウンドの切り替えも可能です。 using UnityEngine; using System.Collections; public class SoundTest : MonoBehaviour { public AudioClip audioClip1; public AudioClip audioClip2; public AudioClip audioClip3; private AudioSource audioSource; void Start () { audioSource = gameObject.GetComponent<AudioSource>(); audioSource
![Unityで音を再生する - Qiita](https://cdn-ak-scissors.b.st-hatena.com/image/square/134afe6b204470eb2b8a51d9f3f3b89128a3b696/height=288;version=1;width=512/https%3A%2F%2Fqiita-user-contents.imgix.net%2Fhttps%253A%252F%252Fcdn.qiita.com%252Fassets%252Fpublic%252Farticle-ogp-background-9f5428127621718a910c8b63951390ad.png%3Fixlib%3Drb-4.0.0%26w%3D1200%26mark64%3DaHR0cHM6Ly9xaWl0YS11c2VyLWNvbnRlbnRzLmltZ2l4Lm5ldC9-dGV4dD9peGxpYj1yYi00LjAuMCZ3PTkxNiZoPTMzNiZ0eHQ9VW5pdHklRTMlODElQTclRTklOUYlQjMlRTMlODIlOTIlRTUlODYlOEQlRTclOTQlOUYlRTMlODElOTklRTMlODIlOEImdHh0LWNvbG9yPSUyMzIxMjEyMSZ0eHQtZm9udD1IaXJhZ2lubyUyMFNhbnMlMjBXNiZ0eHQtc2l6ZT01NiZ0eHQtY2xpcD1lbGxpcHNpcyZ0eHQtYWxpZ249bGVmdCUyQ3RvcCZzPTZlNjBkNmM0NWFkMTYwMDM3ZjJlNGJiZGUxZDViYjBk%26mark-x%3D142%26mark-y%3D112%26blend64%3DaHR0cHM6Ly9xaWl0YS11c2VyLWNvbnRlbnRzLmltZ2l4Lm5ldC9-dGV4dD9peGxpYj1yYi00LjAuMCZ3PTYxNiZ0eHQ9JTQwYW1hbm8ta2l5b3l1a2kmdHh0LWNvbG9yPSUyMzIxMjEyMSZ0eHQtZm9udD1IaXJhZ2lubyUyMFNhbnMlMjBXNiZ0eHQtc2l6ZT0zNiZ0eHQtYWxpZ249bGVmdCUyQ3RvcCZzPWZjMDAzNDBlMDM2MGFmZThhMzExMmFmN2JiNGVhMWVj%26blend-x%3D142%26blend-y%3D491%26blend-mode%3Dnormal%26s%3D39da50e3176309c5319af57ad9d820ab)