Go's concurrency model makes it easy to develop scalable servers and data pipelines. Many of the patterns we use in developing concurrent code mirror structures in real-world systems. In this talk, I'll present a simulation of a small real world system and show how variations in the design impact the system's performance. Presented at dotGo in Paris on November 6, 2017 Sourcegraph write-up, includ
![Simulating a real-world system in Go](https://cdn-ak-scissors.b.st-hatena.com/image/square/a6b230aac3bff304da63f5ce6efa0638f90e695b/height=288;version=1;width=512/https%3A%2F%2Ffiles.speakerdeck.com%2Fpresentations%2F7374acb4c326492fbf326cea56381f3d%2Fslide_0.jpg%3F8917679)