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通常EventDispatcherによって、イベントモデルをミックスインする場合、インスタンスの生成時にクラスのコンストラクタ内EventDispatcher.initialize(this)を呼び出します。 しかし、インスタンスが存在しない静的クラスの場合、EventDispatcherの初期化はどのタイミングで行えばよいのでしょうか。 これは、「イベント機能を使用する前に必ず、フレーム1でクラス.init()を呼び出し、そこで初期化する」。 といったルールを設けることで、解決することができます。 しかしこれはinitの呼び忘れた場合、バグの温床となりえます。 そこで一見アクロバティックに見えつつも、安全に初期化を自動的に行う方法とか考えてみました。 public static function init(){ EventDispatcher.initialize(クラス名); } pu
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[size="5"]Introduction I'm often asked about collision detection for games, where a player can collide with a static environment. I figured it was time to write a document, so I present you with this, very informal and in my own words. This document will describe a collision technique that allows you to move an ellipsoid (a sphere with three different radii, one for each axis) through a world that
Steering Behaviors For Autonomous Characters background and update by Craig Reynolds Abstract: This paper presents solutions for one requirement of autonomous characters in animation and games: the ability to navigate around their world in a life-like and improvisational manner. These "steering behaviors" are largely independent of the particulars of the character's means of locomotion. Combinatio
N++ N++ is the world’s best platformer. The vast single-player campaign is action-packed, skill-based, challenging and rewarding. Local multiplayer races and co-op are perfect at parties, and you can even make and share your own levels with the built-in level editor. The brand new Ultimate Edition contains 4340 hand-crafted, thrilling levels and also adds a new mode, Hardcore, which changes the ru
N++ N++ is the world’s best platformer. The vast single-player campaign is action-packed, skill-based, challenging and rewarding. Local multiplayer races and co-op are perfect at parties, and you can even make and share your own levels with the built-in level editor. The brand new Ultimate Edition contains 4340 hand-crafted, thrilling levels and also adds a new mode, Hardcore, which changes the ru
TypeDrawing originally started with online project in Jan 2005. Since then, a number of users have made fun and arty drawings using this program. Also, TypeDrawing has been featured on various famous websites like theFWA, and won several awards such as from FlashForward. In 2009, TypeDrawing iPhone version was released, and after one year, iPad version was released. Both iPhone and iPad version ar
A collection of swappable functions that add flavor to motion. Visualize Easing Cheat Sheet for jQuery, CSS, SCSS Easing Function Generator Learn Tweening chapter of my book Ease Yourself Into Animation (great preso) Understanding Easing: Explaining Penner's Equations Interpolation Tricks Code JavaScript jQuery Easing Plugin CSS, SCSS, LESS ActionScript 3.0 (single class) ActionScript 3.0 (classes
The art of scriptable skew [ July 13, 2004 ] by Eric Lin Basic 3D in Flash: 1/5 In this first article, the author explains how to skew movieclips, the basis to create 3D games. ABOUT DISTORTIONAL SKEW Flash MX add a function to distort "shapes"; it is only a "shape" that we can distort. We still can not distort "movieClip" or "bitmap". So, when we need to skew a movieClip, we can only skew it into
Inverse Kinematics [ December 05, 2004 ] by Milan Toth (MilGra) An advanced tutorial showing the programing techniques involved in simulating inverse kinematics Advanced inverse kinematics The inverse kinematics system is a point-based system, in which members take effect on each other according to a few formulas: - Points have to keep their distance from each other - Desired points have to preser
Path Class [ June 17, 2005 ] by Ivan Dembicki, aka Iv A tutorial on the usage of the "Path" class, useful to make movieclips follow a dynamic path generated through actionscript. The class can be downloaded freely. Imagine that you have to move an object in a straight line. No problem: in enterFrame you put something like this._x += this.speed and the object moves. It gets a bit more complicated w
Flash はクロージャが使えて便利です。 しかし、 最近はオブジェクト指向とか ActionScript 2.0 ばかり取り沙汰されて、 あまりクロージャの便利さが知られていない感じがします。 難しいオブジェクト指向の勉強はとりあえず先延ばしにしておいて、 気楽に使えるクロージャで楽しく ActionScript のプログラミングをしてみませんか? お題:N フレーム目に○○せよ たとえば、 Flash のムービーを再生して 5 フレーム後に、 指定したコードを走らせるには、 どうすればいいでしょうか? ムービークリップの第 5 フレームに、 実行させたいアクションを書けばいいだけです。 しかしこの方法は、 問題をちょっと一般化するだけで使えなくなります。 この 5 フレームの「5」という数値が予めわかっていない場合は、 上の方法は使えませんね。 onEnterFrame では「5 フレ
Freeware: Completely free for personal or commercial use. However if you want to redistribute Wink, please get permission from the author. Cross-Platform: Available for Windows and Linux. Audio: Record and use your voice in your tutorials. Input formats: Capture screenshots or use existing images. Output formats: MPEG-4 video (for web), PDF (for printable manuals), PostScript, HTML or images. Mult
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Gyorol展示のElectrical Fantasista 2008 終了のお知らせ 2008/08/06 Gyorolを展示していた、Electrical Fantasista 2008が本日(8/6)をもって終了しました。 Gyorolを体験しに会場まで足を運んでくださったみなさん、本当にありがとうございました! 続きを読む » 2008年08月06日 18:59 | パーマリンク | コメント (0) | トラックバック (0) Gyorolサイト公開 2008/07/30 横浜ZAIMにて展示中のケータイ釣りコンテンツ、Gyorolのオンライン版を公開しました。ぜひ、ケータイを片手にアクセスしてみてください。 http://gyorol.bascule.co.jp/ 続きを読む » 2008年07月30日 04:03 | パーマリンク | コメント (0) | トラックバッ
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Info design (37) PICKUP (2) bookmarklet (2) books (11) diary (118) essay (2) flash (154) clip (18) experiment (9) site (3) tips (12) interface (13) javascript (30) ajax (18) greasemonkey (2) neta (22) proce55ing (17) product (5) resource (13) study (6) 3d (6) illustrator (3) typo (13) 今見ているサイト内で「はてなブックマーク」されてるエントリ一覧を表示するブックマークレット - orson rudolf - powell vale - jeno reynolds - eberto roddy - merric
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Flash Player’s EOL is coming at the end of 2020. See the roadmap for Flash Player and AIR’s EOL: Adobe Flash Player EOL General Information Page The Future of Adobe AIR You can access the archived documents relevant to Flash Runtime even after the Flash EOL date. We are providing access to the archived documents for all the user/developers community to download. These documents are now no longer u
asdg>> technotes>> skinning the V2 ProgressBar component Version: Flash MX 2004 Date Added: February 11, 2005 This is the original English language version of an article commissioned by Macromedia Japan. The translated Japanese version is not yet available. Here are the example files discussed in this article: >> Download example files (338k) This article explains how to completely change the grap
27.09.2007 A new lead for amfphp Wade Arnold will be taking the lead of AMFPHP. Thanks Patrick Mineault for all your support over the years and good look with school! 20.12.2006 amfphp 1.9 beta includes amf3, json and xml-rpc support. Read about it here. Overview AMFPHP is a free open-source PHP implementation of the Action Message Format(AMF). AMF allows for binary serialization of Action Script
AnimationPackage is an ActionScript library compatible to Flash Player 6 and above. It helps you to create powerful, maintainable animations and primitive shapes in an efficient and easy way, resulting in small file sizes. Currently, they are three main versions available: AnimationPackage 1 (ActionScript 2, Flash Player 6 and above, Flash Lite 2) AnimationPackage 2 (ActionScript 2, Flash Player 8
Movieclip tweening prototypes 1.2.0 Most of features are from Moses Gunesch http://www.mosessupposes.com/ Added support for tweening TextFields using all the MovieClip extensions (except frameTo) New methods, shortucts .sizeTo() .tintTo(rgb,percent) .invertColorTo(percent) .pauseTween(props) - specific targets & props .unpauseTween(props) .isTweenPaused(prop) .isTweening(prop) [added specific prop
Welcome to the OSFlash Wiki, a resource site on open source Flash maintained by members of the OSFlash community. This site is a Wiki. That means that once you register for an account, you can log in and update any page on the site yourself. Please edit a page only if you can improve it. Please use the playground to test the wiki, learn wiki syntax and read through the style guide before contribut
Welcome to the OSFlash Wiki, a resource site on open source Flash maintained by members of the OSFlash community. This site is a Wiki. That means that once you register for an account, you can log in and update any page on the site yourself. Please edit a page only if you can improve it. Please use the playground to test the wiki, learn wiki syntax and read through the style guide before contribut
Ariaware RIA Platform™ Version 2.02 The Ariaware RIA Platform (ARP™) is the only Open-Source Best-Practices Pattern-Based ActionScript 2 Framework for Macromedia® Flash® and Flex™-based Rich Internet Application (RIA) Development. Welcome to the RIA revolution! On November 2nd, 2004, ARP became the first open-source pattern-based RIA framework for Flash and Flex-based RIAs, heralding in a new era
SmartFoxServer is a comprehensive SDK for rapidly developing multiplayer games and applications with Unity, HTML5, Godot, iOS, Android, Java, UWP, Adobe Flash/Flex/Air, C++ and more. SmartFoxServer comes with a rich set of features, an impressive documentation set, tens of examples with their source, powerful administration tools and a very active support forum. Born in 2004, and evolving continuo
AS2Doc Pro Professional documentation generator with powerful features. Buy Try AS2Doc is a powerful, easy to use and fast documentation generator for your ActionScript 2 based classes. AS2Doc reads your sourcecode, included comments and creates a rich content documentation automaticly! You can choose various options to customize your documentation. Various output formats are supported by using AS
May 10th 2005 | Steven Webster 0 comments Tutorial Categories 3D (16) Away3D 3.6 (12) Away3D 4.x (3) General (1) Actionscript Basics (9) Adobe AIR (1) Browser interaction (4) Components (1) Flash 4 / Flash Lite 1 (5) Games (2) Hardware (1) Images (3) Loading assets (2) Loading data (8) .NET and ASP (2) Java (1) PHP (3) Web Services (2) XML (1) Masking (1) Pixel Bender (1) Rich Internet Application
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JavaScript and Flash Integration Kit (Beta) About this Project Installation How to Use Requirements Known Issues About this Project The JavaScript and Flash Integration Kit allows developers to get the best of the Flash and HTML worlds by enabling JavaScript to invoke ActionScript functions, and vice versa. All major data types can be passed between the two environments including: objects arrays
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What is SE|PY? SE|PY is a FREE ActionScript editor for Macromedia Flash files. If you're currently not satisfied with the Flash IDE editor or you're already using Scite|Flash (also a great editor!) you maybe interested in this editor Download here! official site: http://www.sepy.it Some features Code folding, code highlighting Auto Completion for default flash functions Auto Completion with the us
Natural Docs lets you document code written in any of 21 programming languages, plus it can be easily extended for more so whatever you use, it can too. And if your project uses multiple languages, no problem! It will all be included in the same set of documentation. Natural Docs also speaks your other language... English! Its comments are designed to be very natural and readable so they're jus
Various protocols are used to transfer data from the client to the server and vice versa. Their rules are described in the relevant standards. In this article, we will discuss one data transfer protocol — WebSockets. What is a WebSocket protocol?WebSocket is an advanced technology to create a connection between a client and a server (browser and server) and enable communication between them in rea
Making Your Dreams Come True With Our Creativity and Imagination Creative Photography is a creative photo studio providing a great number of photo and video services. We are passionate about photography and gladly share this passion with you. Projector is a team of enthusiasts who do their best to meet any client’s’ demand and provide them with perfectly made photos. We capture the moments of your
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