Adds an option to show name and shortcuts of any action you invoke (View | Appearance | Descriptions of Actions) in IntelliJ-based IDEs of version 2023.2 and older...
環境 やりたいこと概要 やりたいこと詳細 手作業で行う場合の作業内容の確認 Xcodeへframeworkを追加する作業を自動化する XcodeでBuild Settingsを変更する作業を自動化する まとめ 参考資料 環境 Unity 5.1.2f1 Xcode 6.4 Google Mobile Ads Unity Plugin v2.3.1 Google Mobile Ads SDK v7.4.1 やりたいこと概要 UnityエディタでiOSビルドしたあとに、Xcode側で設定する内容を自動化したい。 ローカルPC上でのビルドなら手動でやってもいいが、Unity Cloud Buildにビルドさせたいため自動化が必須となった。 この記事では具体的に下記項目を扱います。 広告SDKに含まれている .framework ファイルのインポート処理 Build Settings の変更 やり
Self-Managed Plugins are a way to enhance the basic Elasticsearch functionality in a custom manner. They range from adding custom mapping types, custom analyzers (in a more built in fashion), custom script engines, custom discovery and more. For information about selecting and installing plugins, see Elasticsearch plugins. For information about developing your own plugin, see Create Elasticsearch
Object-oriented code, among other things, can help organize and add reusability to your code. In this tutorial, I will teach you the basics of writing a WordPress plugin using object-oriented techniques. We'll be using Dribbble's API as an example for this tutorial. Ready? What We're Going to Learn Benefits of using OOP for WordPress plugins How to set up a shortcode How to set up a template tag H
I have a very tiny Objective-C library built for iOS and I want to export it to Unity. I understand the basic process of writing a csharp wrapper that marshals all the invocations to native library, but I completely have no idea where to start. Could anyone please explain step-by-step how to create a unity package with my library so I could also distribute it to other developers. Unity3d documenta
UnityでAndroid JARファイルを呼び出す最も簡単な方法 - Androidネイティブプラグイン こちらで、AndroidJARファイルをUnityから呼び出す方法を紹介しましたが、今回はiOSのネイティブコードを呼び出す方法を紹介します。 C#スクリプトでネイティブコードを呼ぶ using UnityEngine; using System.Runtime.InteropServices; public class NativePlugin { [DllImport("__Internal")] private static extern void hoge_(); public static void hoge() { if (Application.platform != RuntimePlatform.OSXEditor) { hoge_(); } } } ファイル名はク
Apple is nothing if not consistent. From Pentalobular screws to Sandboxing, customers are simply expected to relinquish a fair amount of control when they choose to buy a Mac or iPhone. Whether these design decisions are made to ensure a good user experience, or this control is exercised as an end in itself is debatable, but the reality is that in both hardware and software, Apple prefers an ivory
Hide Search on Single Select The disable_search_threshold option can be specified to hide the search input on single selects if there are n or fewer options. $(".chosen-select").chosen({disable_search_threshold: 10}); Default Text Support Chosen automatically sets the default field text ("Choose a country...") by reading the select element's data-placeholder value. If no data-placeholder value is
the Hg-Git mercurial plugin This is the Hg-Git plugin for Mercurial, adding the ability to push to and pull from a Git server repository from Mercurial. This means you can collaborate on Git based projects from Mercurial, or use a Git server as a collaboration point for a team with developers using both Git and Mercurial. The Hg-Git plugin can convert commits/changesets losslessly from one system
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