(and: introducing FastMember) Toying with members. We all do it. Some do it slow, some do it fast. I am of course talking about the type of flexible member access that you need regularly in data-binding, materialization, and serialization code – and various other utility code. Background Here’s standard member access: Foo obj = GetStaticTypedFoo(); obj.Bar = "abc"; Not very exciting, is it? Tradit