Getting Started Imagine you’re developing a racing video game. You want players to be able to drive cars, ride motorcycles and pilot planes. They can even ride different birds — because it’s a video game — and you can drive whatever you want! The key here is that there are lots of different “things” that can be driven or piloted. A common approach for this type of app is object-oriented programmin
unit and acceptance testing, automation, productivity This is a translation of Functors, Applicatives, And Monads In Pictures from Haskell into Swift. I don't want to take any merit for writing this, I only went through the fun exercise of translating the code snippets in Swift. If you enjoy this post be sure to say thanks to the author of the original version: Aditya Bhargava, @_egonschiele on Tw
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