Eric Ries' presentation on lean startups. From Steve Blank's Customer Development course at Berkeley. Learn more and hear the audio at http://bit.ly/3qsvJ.Read less
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Commentary on The Art of Agile Development's Iteration Planning practice. In the last few years, Kanban Systems have become an increasingly hot topic in the Agile community, thanks in part to the Poppendiecks' wonderful introduction of Lean Manufacturing principles. Three people who have been working on Kanban systems in the Agile space are David Anderson, Arlo Belshee (video), and Kenji Hiranabe.
An efficient workflow for developers in Agile teams that handles features and bugs while keeping a clean and sane history. At Hashrocket we use git both internally and in our Agile mentoring and training. Git gives us the flexibility to design a version control workflow that meets the needs of either a fully Agile team or a team that is transitioning towards an Agile process. There are many usable
Hashrocket, or more specifically our beloved "Big Tiger" Jim Remsik, was recently profiled in the New York Times in an article about pair programming. They titled it For Writing Software, a Buddy System and it's gotten a fair amount of attention on Twitter, Hacker News and Reddit. (If there are other big discussions going on about it, please let me know in the comments. Thanks.) I think pair progr
■ アジャイルな見積りと計画づくり ~価値あるソフトウェアを育てる概念と技法~(Mike Cohn) 翻訳者の角谷さんから送っていただいた。いつもありがとうございます。読むのに丸々一ヶ月かかるとか、どうかしてる。 ちょっと日記を遡ってみると、約5年前のXP祭り2004で、咳さんが「XPで一番面白いのは計画ゲーム」という発言をしていて、当時XP聞きかじり組だったおれは「ほうほう、そういうものか」と感心したものだった。なにしろXPといえばペアプログラミングやTDDばかりが取りざたされていて、計画ゲームやメタファーなんてプラクティスは、なんとなく「手の届かないもの」っぽい感じがあったものだ。 その後もしばらくは、計画ゲームはマジシャンの扱う道具で、その種明かしはベールの向こうという状況が続いていたと思う。で、計画ゲーム抜きで導入された「なんちゃってXP」が、失敗の山を築いていたわけだ。 本書は、
Search This Site Blog The product owner and the product-shaped hole 02/16/2009 What the product owner needs to worry about isn't in the product backlog more... Agile development is more culture than process 02/01/2009 The new user story backlog is a map 10/08/2008 Public Classes Scrum Certified Product Owner (LitheSpeed) 2/5/2009 - 2/6/2009 Agile Product Design (Cockburn & Assoc.) 2/23
I'm a huge fan of retrospectives. When consulting I found retrospectives to be absolutely required. An enormous amount of value was derived from expressing concerns and discussing the expected and actual impacts. However, I've also worked on a few highly functioning teams that never seemed to get the same value from retrospectives. Highly functioning teams tend to address issues as soon as they ar
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