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It also includes a robust way to override the default allocator in Windows. Notable aspects of the design include: small and consistent: the library is about 8k LOC using simple and consistent data structures. This makes it very suitable to integrate and adapt in other projects. For runtime systems it provides hooks for a monotonic heartbeat and deferred freeing (for bounded worst-case times with
const fs = require('fs'); const path = require('path'); const vsctm = require('vscode-textmate'); const oniguruma = require('vscode-oniguruma'); /** * Utility to read a file as a promise */ function readFile(path) { return new Promise((resolve, reject) => { fs.readFile(path, (error, data) => error ? reject(error) : resolve(data)); }) } const wasmBin = fs.readFileSync(path.join(__dirname, './node_m
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Documentation for Usage of the APIs is present at: http://microsoft.github.io/unityplugins Following documentation only tells you how to build the packages ##Store Contains APIs for inapp purchases, license checks, catalog listing and receipt validation ##Core Contains utilities, tiles, toasts, badges etc. ##AzureMobile Contains CRUD operations for Azure Mobile Services ##Ads Contains Ad APIs for
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