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TL;DR things I learned while adding a HTML UI to my 8-bit emu Update 25-Feb-2017: a small update to the last section with an easier way to mark C-functions which should be callable from Javascript I recently spent a weekend and a few evenings to make my YAKC emulator appear more like a proper web application instead of looking like a, well… Java applet. This is what I did: stretch the WebGL canvas
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This set of commits implements initial pthreads library support for Emscripten code, and allows native code to utilize multithreading with the pthreads API. This backs on experimental research on the JavaScript SharedArrayBuffer and Atomics APIs from https://docs.google.com/document/d/1NDGA_gZJ7M7w1Bh8S0AoDyEqwDdRh4uSoTPSNn77PFk/edit?usp=sharing , and as such is preliminary and unsupported in othe
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