// C# example: using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; public class MyBuildPostprocessor { [PostProcessBuildAttribute(1)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { Debug.Log( pathToBuiltProject ); } } using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using System.Collections; using System.IO; public class Post

